fn(int, float) -> bool is a type, fn name is any top-level function's value, and a call through a local, a global, a record field, a slice element, a parameter or a result of a function type is an indirect call; two function types mix only when equal, a call checks its argument count, and a value may be null (examples/functions/values.ludic). Job.parallel_for keeps its worker check. render3d's scene is registered rather than required by name: r3d_on_draw, r3d_on_casters and r3d_on_stream_fill (hooks.ludic). The two rendering examples register theirs - and had defined scene_draw_casters with no parameter while the renderer passed one, which nothing checked. render3d declares numbers float itself; smooth.ludic is converted to floats and returns when r3d_init fails instead of running on into a segfault. Noise.* check their argument count (a call one short crashed the compiler). selfhost-build says why it failed. The migration tool reads a declared float as evidence. Seed regenerated. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
10 lines
747 B
Markdown
10 lines
747 B
Markdown
bump: minor
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type: feat
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**render3d takes what a frame draws as callbacks.** A program used to have to define
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`scene_draw`, `scene_draw_casters` and `stream_fill` by name - a contract only the linker
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enforced, whose shape nothing checked (two examples defined `scene_draw_casters` with no
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parameter while the renderer passed one), and one scene per program. It registers them now:
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`r3d_on_draw(fn ...)`, `r3d_on_casters(fn ...)`, `r3d_on_stream_fill(fn ...)` (hooks.ludic).
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render3d also declares `numbers float` itself, so a program that imports it without the line
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still gets a working renderer. The Noise functions check their argument count: a call one
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short crashed the compiler, or - where it happened to fit - put fbm2's octaves in its seed.
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