ludic/changes/README.md
Orkuncakilkaya e175619543 refactor(cli)!: split the contributor tool out of the ludic CLI
`ludic help` ended with a section titled "contributing to the toolchain itself",
listing bootstrap, reseed, docs-gen and release tasks. None of that is available
to someone who installed the language — those tasks need the repository — so the
shipped tool was advertising work its user cannot do, in a namespace they have to
read past to find `new` and `run`.

The tasks move to a second program, dev.ludic -> bin/ludic-dev, built from a
checkout and excluded from every release artifact. `ludic` keeps the project and
package commands and nothing else; `ludic dev …` now explains where the tasks
went instead of failing as an unknown command.

What this shook out: the two programs share prelude/build/project/pkg, so the
helpers each had accreted in whichever file first needed them — cc(),
ensure_ludicc, the string functions, title_case, cmd_version — moved to where
both can see them. The argument-shift indirection added for the `dev` namespace
is gone with the namespace, so commands read argv directly again.

`ludic-dev test` asserts the split rather than trusting it: the staged install
must build a project, and `ludic dev build` there must fail while naming
ludic-dev. install.sh keeps building older tags, whose bootstrap goes through
main.ludic.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-05 23:15:12 +03:00

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Markdown

# Changesets
A **changeset** is one small Markdown file describing a single user-facing change,
dropped in this directory. `ludic-dev release` consumes every changeset here into a new
`CHANGELOG.md` section, bumps `VERSION`, and deletes the consumed files.
## Format
```
bump: minor
type: feat
One or more lines describing the change, in the past-agnostic imperative used in
the changelog. Markdown is fine.
```
- `bump:` — `major`, `minor`, or `patch` (SemVer). The release version is bumped
by the **highest** level among the pending changesets (unless `ludic-dev release <level>`
overrides it).
- `type:` — the Conventional Commit type (`feat`, `fix`, `perf`, `docs`, …). It
decides which group the change lands in: `feat` → **Features**, `fix` →
**Fixes**, `perf` → **Performance**, and so on, in that order. A type with no
known heading gets one named after itself.
## Writing the body
The body is markdown and reaches the changelog as markdown: it becomes one list
item, with continuation lines indented to stay inside it. Nested bullets, blank
lines between paragraphs and inline code all survive.
```
bump: minor
type: feat
**Tiled map support** — load and draw Tiled maps.
- **TMX/TSX** — the XML formats, decoded to the same intermediate as JSON.
- **Collision** — the `collision` layer projects onto the engine tilemap.
```
Lead with the thing that changed, not with the mechanism. A reader scanning the
release should be able to stop after your first clause.
## Adding one
Create a file with a short, unique name, e.g. `changes/regex-namespace.md`. Any
filename works except this `README.md`, which the release step always skips.
Preview how the next release will read before cutting it — this writes nothing:
```bash
ludic-dev release --dry-run
```