ludic/docs/language/app/app-window_fixed.md
Orkuncakilkaya 334469ef61 feat(tools): L10 ludic-fmt enforces a project's style
lint lines in package.ludic - one_statement, max_file_lines, max_function_lines,
max_comment_lines, max_header_lines, paths, baseline - checked by ludic-fmt --check
<files> and ludic-fmt --lint (the project), at the line; a baseline ratchet lets a
rule arrive in a codebase that breaks it (--init-baseline), lowered as it is fixed.
check-impl reads the alias declarations too (it had been blind to every namespace
L6 moved out of the compiler), and eight methods get their pages; a test holds the
formatter to keeping type arguments together (L5).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-24 14:38:35 +03:00

531 B

id name category kind tokens sig tip order ns member
app-window_fixed App.window_fixed app namespace-method App.window_fixed App.window_fixed(fixed) A window that cannot be resized or maximised. 51 App window_fixed

With true, the window has no resize grip and no maximise button - for a launcher or a dialog, which a player should not take for the game itself.

Parameters:

  • fixed — true to fix the window's size, false to free it
program Launcher {
  entry { App.window_fixed(true) }
}