ludic/docs/language/bigint/_section.md
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feat(types): BigInt + Decimal exact economy numbers (#52)
Types phase 2 — the "money problem". A splice-on-demand bignum engine
(runtime/native/bignum.ludic, self-contained, only intrinsics) exposed as
two namespaces:

- BigInt.* — arbitrary-precision integer (sign-magnitude, base-1e9 limbs):
  from/parse, add/sub/mul/pow, div/mod (by int), cmp/eq/is_zero, to_int, str.
  For idle counters and exact huge currencies that overflow a 32/64-bit int.
- Decimal.* — exact base-10 fixed point (BigInt mantissa + decimal scale):
  from/parse, exact add/sub/mul, cmp/eq, scale/rescale (truncate), str.
  So 0.10 + 0.20 is exactly 0.30 — no binary rounding.

Both exact => deterministic; no f32/f64. Wired: parser splice trigger
(g_uses_bignum), emit_call dispatch, reseeded seed, a self-asserting example
(examples/library/bignum.ludic + feat_case), and per-symbol docs + inventory.
All suites green incl. golden renders byte-identical and the bootstrap fixpoint.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-31 18:45:14 +03:00

882 B

id title order
bigint BigInt 10

Arbitrary-precision integers with no upper bound, for idle/incremental counters, exact huge currencies, and score arithmetic that a 32- or 64-bit int would overflow. A BigInt is a sign-magnitude number stored as base-1e9 limbs, so every operation is exact and therefore deterministic — bit-identical on every platform, with no binary floating point. Build one with BigInt.from (an int) or BigInt.parse (decimal text), combine with add / sub / mul / pow / div / mod, compare with cmp / eq / is_zero, and render with str. Arguments are positional. The runtime is spliced in only when a program mentions BigInt.*.