`ludic help` ended with a section titled "contributing to the toolchain itself", listing bootstrap, reseed, docs-gen and release tasks. None of that is available to someone who installed the language — those tasks need the repository — so the shipped tool was advertising work its user cannot do, in a namespace they have to read past to find `new` and `run`. The tasks move to a second program, dev.ludic -> bin/ludic-dev, built from a checkout and excluded from every release artifact. `ludic` keeps the project and package commands and nothing else; `ludic dev …` now explains where the tasks went instead of failing as an unknown command. What this shook out: the two programs share prelude/build/project/pkg, so the helpers each had accreted in whichever file first needed them — cc(), ensure_ludicc, the string functions, title_case, cmd_version — moved to where both can see them. The argument-shift indirection added for the `dev` namespace is gone with the namespace, so commands read argv directly again. `ludic-dev test` asserts the split rather than trusting it: the staged install must build a project, and `ludic dev build` there must fail while naming ludic-dev. install.sh keeps building older tags, whose bootstrap goes through main.ludic. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
91 lines
3.9 KiB
Markdown
91 lines
3.9 KiB
Markdown
# Ludic documentation generator
|
||
|
||
Generates the public documentation site (the `pages` branch) from a single
|
||
source of truth, so the site can never drift from the language.
|
||
|
||
## Source of truth
|
||
|
||
```
|
||
docs/
|
||
language/<category>/<id>.md one file per symbol — keyword, type, phase,
|
||
builtin, namespace method, operator, annotation
|
||
language/<category>/_section.md section title + blurb + order
|
||
language/colors/palette.json the 221 named colors (generated by `ludic-dev docs-palette`)
|
||
site/site.json landing-page messaging (hero, features, …)
|
||
site/snippets/*.ludic the code shown on the landing page (real programs)
|
||
tools/docgen/inventory.json the authoritative symbol set the coverage guard checks
|
||
```
|
||
|
||
### A symbol file
|
||
|
||
```markdown
|
||
---
|
||
id: screen-fill_rectangle # anchor + page name (screen-fill_rectangle.html)
|
||
name: Screen.fill_rectangle
|
||
category: screen
|
||
kind: namespace-method # keyword|type|phase|namespace-method|builtin|annotation|operator
|
||
tokens: Screen.fill_rectangle # literal token(s) the highlighter matches & links
|
||
sig: Screen.fill_rectangle(x, y, width, height, color)
|
||
tip: Draw a solid, filled rectangle. # one sentence — the hover-card summary
|
||
order: 1
|
||
ns: Screen # namespace-method only
|
||
member: fill_rectangle # namespace-method only
|
||
related: screen-clear screen-draw_rectangle
|
||
---
|
||
|
||
Rich description — inline `<code>`/`backticks`, "model instance" language.
|
||
|
||
Parameters: # for anything that takes arguments
|
||
- `x` — the left edge, in pixels
|
||
- `color` — the fill color, e.g. a `Color.*` name
|
||
|
||
```ludic
|
||
program Example { … descriptive-named, compilable … }
|
||
```
|
||
```
|
||
|
||
## What it produces
|
||
|
||
One **page per symbol** (`<id>.html`), a namespace overview page per namespace
|
||
(`ns-screen.html` … `ns-color.html`), a searchable **index** (`api.html`, fuzzy
|
||
search over every symbol), the **landing page** (`index.html`), the
|
||
`ludic-highlight.js` highlighter (all its symbol tables, tips, per-item link
|
||
targets, per-parameter anchors and hover-card data generated from the sources
|
||
above), `symbols.json`, and `.nojekyll`.
|
||
|
||
In any code sample: keywords/types/builtins/annotations link to their page;
|
||
`Screen.fill_rectangle` links `Screen` → the namespace page and `fill_rectangle`
|
||
→ the method page separately; a named argument like `width:` links to that
|
||
parameter's anchor; `Color.Charcoal` links `Color` and `Charcoal` separately;
|
||
hovering any token shows a summary card from the real API data.
|
||
|
||
## Build & check
|
||
|
||
The generator and its guards are written in Ludic and run through `x` — there is
|
||
no Python in the pipeline. `assets/` (the CSS/HTML/JS templates) and
|
||
`inventory.json` are the only inputs the tools here still read directly.
|
||
|
||
```bash
|
||
bin/ludic-dev docs-gen --out build/pages # generate the whole site
|
||
bin/ludic-dev docs-check build/pages # coverage + duplicate-token + link guard
|
||
bin/ludic-dev check-docs # parse every ```ludic doc fence
|
||
```
|
||
|
||
`docs-check` fails CI if any symbol in `inventory.json` lacks a page, if a token
|
||
is documented on two pages, or if a highlighter link points at a missing page —
|
||
so "every symbol is documented, autogenerated each time" is enforced. It needs a
|
||
built `bin/ludic` (bootstrapped from the IR seed with clang alone).
|
||
|
||
## Publish
|
||
|
||
`.forgejo/workflows/docs.yml` bootstraps the toolchain from the IR seed and runs
|
||
`ludic-dev docs-gen` + `ludic-dev docs-check` on every push to `main` that touches `docs/**`,
|
||
`tools/docgen/**` or `tools/ludic-cli/**`, and publishes the result to the `pages` branch
|
||
root. `index.html` + `.nojekyll` always stay at the root.
|
||
|
||
## Colors
|
||
|
||
`palette.json` and `selfhost/backend/stdlib/emit_color.ludic` are both generated
|
||
by `bin/ludic-dev docs-palette` from a single palette table — the `pal_add(...)` rows in
|
||
`tools/ludic-cli/docgen.ludic`. Edit the table there and regenerate; do not hand-edit the
|
||
generated files.
|