ludic/docs/language/process/process-kill.md
Orkuncakilkaya 43d5eb5b88 feat(launcher): Process.*, Http.save_to/received/expected, App.window_hide/show
Process.spawn/poll/kill/free - non-blocking child processes with no shell: posix_spawn on
macOS (process.ll), CreateProcessW with MSVC-quoted arguments and no console window on
Windows (process_win.ll), linked only when a program uses Process.*.

Http.save_to streams a response body into a file (NSURLSession with a run-time delegate
class on macOS, the WinHTTP read loop on Windows); Http.received / Http.expected report
progress while it is pending. Freeing a pending request cancels it and parks the slot
until the worker has finished.

App.window_hide / App.window_show take the game's window off the screen and back without
closing it; the run goes on while hidden. Docs, examples, tests and a changeset.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-17 13:32:23 +03:00

644 B

id name category kind tokens sig tip order ns member
process-kill Process.kill process namespace-method Process.kill Process.kill(handle) -> void End a running child. 2 Process kill

Ends the child at once — SIGKILL on macOS, TerminateProcess on Windows — with no chance for it to save anything. A later Process.poll answers 137 once it has gone. Does nothing for a child that has already ended, or a handle that is not one.

program Demo {
  entry {
    let h = Process.spawn("/bin/sleep", ["30"])
    Process.kill(h)
  }
}