ludic/selfhost
Orkuncakilkaya d3301684f1 Phase 8b: modern names for the raw-memory and OS/IO primitives
Groups B and C of the leftover-primitive cleanup — renames, not new machinery,
and deliberately NO unsafe_ prefix (a __-prefix is itself a C convention, and an
`unsafe` marker carries no signal in a fully-manual-memory language with no safe
subset to contrast against).

  memory:  mem_free -> free   mem_realloc -> resize   mem_set -> fill
           ptr_add -> offset
  process: os_argc -> arg_count   os_arg -> arg   os_exit -> exit
           os_system -> run   os_getenv -> getenv   read_byte -> read_char
  dead:    mem_copy, os_time, write_byte (0 uses) — deleted

Two reseeds: accept both old and new names in the intrinsic dispatch, then
migrate every call site and drop the old names. file_open/read/write/seek/tell/
close are left as-is — they're the domain-prefixed syscall layer wrapped by
read_file, not the argc/argv-style C-ness the audit targeted; a `File` type is a
separate, larger design if wanted.

test.sh's CLI smoke updated (os_exit -> exit); check-vocabulary's grammar marker
moved off the deleted names. Reseeded (22243 lines); C-free fixpoint holds;
goldens identical; 18/18; vocab + doc-fences clean.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-28 02:55:24 +03:00
..
golden Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete 2026-08-27 15:15:35 +03:00
tests Phase 7k: bytes(n) / words(n) allocators (retire mem_alloc) 2026-08-28 02:26:15 +03:00
ast.ludic Phase 7h: string slicing s[a..b] (retire substr) 2026-08-28 01:35:24 +03:00
bootstrap-cfree.sh Phase 6a: rename core vocabulary (game/main/component/archetype/system) 2026-08-27 18:22:13 +03:00
bootstrap.sh Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete 2026-08-27 15:15:35 +03:00
buf.ludic Phase 8b: modern names for the raw-memory and OS/IO primitives 2026-08-28 02:55:24 +03:00
build.sh Phase 6a: rename core vocabulary (game/main/component/archetype/system) 2026-08-27 18:22:13 +03:00
compile.sh Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete 2026-08-27 15:15:35 +03:00
emit_addr.ludic Phase 8a: finish typed indexing — fixeds/ptrs buffers (retire peekf/pokef/peekp/pokep/str_len) 2026-08-28 02:49:40 +03:00
emit_core.ludic Phase 8a: finish typed indexing — fixeds/ptrs buffers (retire peekf/pokef/peekp/pokep/str_len) 2026-08-28 02:49:40 +03:00
emit_decl.ludic Phase 7h: string slicing s[a..b] (retire substr) 2026-08-28 01:35:24 +03:00
emit_ecs.ludic Phase 7g: the compiler builds its IR with interpolation, not + 2026-08-28 01:30:37 +03:00
emit_expr.ludic Phase 7k: bytes(n) / words(n) allocators (retire mem_alloc) 2026-08-28 02:26:15 +03:00
emit_game.ludic Phase 7g: the compiler builds its IR with interpolation, not + 2026-08-28 01:30:37 +03:00
emit_head.ludic Phase 7i: byte indexing p[i] / p[i] = v (retire peek8/poke8) 2026-08-28 02:01:59 +03:00
emit_intrin.ludic Phase 8b: modern names for the raw-memory and OS/IO primitives 2026-08-28 02:55:24 +03:00
emit_intrin2.ludic Phase 8b: modern names for the raw-memory and OS/IO primitives 2026-08-28 02:55:24 +03:00
emit_machine.ludic Phase 7g: the compiler builds its IR with interpolation, not + 2026-08-28 01:30:37 +03:00
emit_math.ludic Phase 7g: the compiler builds its IR with interpolation, not + 2026-08-28 01:30:37 +03:00
emit_new.ludic Phase 7g: the compiler builds its IR with interpolation, not + 2026-08-28 01:30:37 +03:00
emit_query.ludic Phase 7g: the compiler builds its IR with interpolation, not + 2026-08-28 01:30:37 +03:00
emit_save.ludic Phase 7g: the compiler builds its IR with interpolation, not + 2026-08-28 01:30:37 +03:00
emit_spawn.ludic Phase 7g: the compiler builds its IR with interpolation, not + 2026-08-28 01:30:37 +03:00
emit_stmt.ludic Phase 7i: byte indexing p[i] / p[i] = v (retire peek8/poke8) 2026-08-28 02:01:59 +03:00
emit_ui.ludic Phase 7i: byte indexing p[i] / p[i] = v (retire peek8/poke8) 2026-08-28 02:01:59 +03:00
game-build.sh Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete 2026-08-27 15:15:35 +03:00
io.ludic Phase 7k: bytes(n) / words(n) allocators (retire mem_alloc) 2026-08-28 02:26:15 +03:00
lex.ludic Phase 7k: bytes(n) / words(n) allocators (retire mem_alloc) 2026-08-28 02:26:15 +03:00
ludicc.seed.ll Phase 8b: modern names for the raw-memory and OS/IO primitives 2026-08-28 02:55:24 +03:00
main.ludic Phase 8b: modern names for the raw-memory and OS/IO primitives 2026-08-28 02:55:24 +03:00
parse.ludic Phase 8b: modern names for the raw-memory and OS/IO primitives 2026-08-28 02:55:24 +03:00
parse_game.ludic Phase 7c: string operators + and ==/!= (retire streq/sconcat) 2026-08-28 01:05:36 +03:00
reseed.sh Phase 6a: rename core vocabulary (game/main/component/archetype/system) 2026-08-27 18:22:13 +03:00
str.ludic Phase 7k: bytes(n) / words(n) allocators (retire mem_alloc) 2026-08-28 02:26:15 +03:00
test.sh Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete 2026-08-27 15:15:35 +03:00