ludic.base's Queue<T> carries a QueueTag (its name and pending count): queue_new(name), q_push(q, v), q_drain(q), q_clear(q) take no BaseState, and core_undrained(tags) names the given queues still holding facts. A reducer on a package's state can now call that package's verbs (wallet_earn(wallet_st, n)). ludic migrate state --prune (ludicc --migrate-prune) takes out each state parameter a function no longer uses, nor anything it calls, and the argument that fills it - including an argument for a parameter the callee has dropped, which is taken out before the call is checked, so a generic's T is told by the argument that says it. A reducer keeps its state. --dry-run now counts the edits it would make. Every package was moved with it: 608 base_st parameters and their arguments, 1889 edits. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
799 B
bump: minor
type: feat
A queue keeps its own count, so a package verb takes only its own state; ludic migrate state --prune.
ludic.base's Queue<T> carries its name and pending count itself: queue_new(name), q_push(q, v),
q_drain(q), q_clear(q) take no BaseState, and neither does any package verb that pushes a fact -
wallet_earn(wallet_st, n), inv_add(inventory_st, ...) - so a reducer on a package's state can call
its own package's verbs. core_undrained(tags) names the queues given to it (q_tag(q)) that still
hold facts. ludic migrate state --prune takes out each state parameter a function no longer uses
(nor anything it calls) and the argument that fills it, including an argument for a parameter the
callee has dropped: run it over a game to follow this change.