ludic/packages/ludic.render3d
Orkuncakilkaya 9b1cd7d608 render3d/vk: a small window's screen has no depth image
A small window (r3d_small: the launcher's UI process) draws its interface flat
and tests no depth, but gvk_screen_make gave it a 32-bit depth image the size
of the screen - 8 MB at 1920 x 1080. In small mode the screen has none: the
pass and a clear with no depth attachment already leave depth alone (clearing
DEPTH_BUFFER_BIT with no attachment is skipped), and pipelines follow the
pass's formats.

With the launcher's own 1920 x 1080 backdrop (maroon-lake game/launcher-small),
the launcher window measured 378 -> 295 MB of footprint at 25 s; its headless
shot (R3D_SMALL=1, so no depth) differs from the unchanged build by 0.279% of
pixels, the resized backdrop, and two runs of each are identical.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 14:50:17 +03:00
..
lib/macos-arm64 feat(render3d): 22.10 - ludic.render3d carries MoltenVK, so a Mac program has its Vulkan driver 2026-09-28 01:16:26 +03:00
native feat(render3d): 22.10 - ludic.render3d carries MoltenVK, so a Mac program has its Vulkan driver 2026-09-28 01:16:26 +03:00
shaders render3d/overlay: the font atlas kept as its coverage, one byte a texel 2026-09-29 14:45:02 +03:00
actor.ludic render3d/shadow: a dressed figure casts one capsule in the far cascades 2026-09-29 12:37:24 +03:00
assets.manifest feat(gl): OpenGL 4.1 and the ludic.render3d renderer 2026-09-10 03:31:12 +03:00
camera.ludic render3d: scratch the frame uses is made with the state, not on first use 2026-09-28 16:30:17 +03:00
daylight.ludic packages: ludic.ui's render3d backend threads Render3dState; render3d's settable vars (r3d_dem_path, post_*, grass_*, wt_wade_*, ...) are Render3dState's fields again, not lets 2026-09-25 17:11:15 +03:00
drawstats.ludic r3d/runtime: allocs, keeps and births at 0 on this side 2026-09-28 20:10:59 +03:00
env.ludic render3d/vk: a buffer re-filled every frame ping-pongs between two instead of being made again 2026-09-29 14:45:02 +03:00
FEATURES.md r3d/runtime: allocs, keeps and births at 0 on this side 2026-09-28 20:10:59 +03:00
fmath.ludic r3d/runtime: allocs, keeps and births at 0 on this side 2026-09-28 20:10:59 +03:00
gltf.ludic render3d: a model owns its skin - @creates(Skin) skin_load, @releases(Skin) skin_free, @owns on Model.skin 2026-09-28 17:09:00 +03:00
gltf_cached.ludic render3d: 671 frame-reachable allocation sites to 161 - declared, split, or made nothing 2026-09-28 15:58:18 +03:00
gltf_release.ludic render3d: @creates / @releases on its handles 2026-09-28 16:58:31 +03:00
gpu.ludic r3d/runtime: allocs, keeps and births at 0 on this side 2026-09-28 20:10:59 +03:00
gpu_manifest.ludic render3d: start-up declared, ov_nine and the caster test on buffers made once - 362 frame sites to 122 2026-09-28 16:21:51 +03:00
gpu_vk.ludic render3d: r3d_small, a renderer sized for a small UI window 2026-09-29 14:23:00 +03:00
gpu_vk_bc.ludic feat(render3d): 23.3 - a .dds beside a .png is uploaded BC-compressed with its whole mip chain 2026-09-28 01:23:45 +03:00
gpu_vk_draw.ludic render3d/vk: a small window's screen has no depth image 2026-09-29 14:50:17 +03:00
gpu_vk_res.ludic render3d/vk: a buffer re-filled every frame ping-pongs between two instead of being made again 2026-09-29 14:45:02 +03:00
grass.ludic render3d: start-up declared, ov_nine and the caster test on buffers made once - 362 frame sites to 122 2026-09-28 16:21:51 +03:00
grass_gpu.ludic render3d: start-up declared, ov_nine and the caster test on buffers made once - 362 frame sites to 122 2026-09-28 16:21:51 +03:00
hooks.ludic wip(0.S3): packages and examples migrated again from their pre-0.S sources in one run 2026-09-25 15:31:34 +03:00
mesh.ludic render3d: @owns on the handles records hold 2026-09-28 17:08:15 +03:00
overlay.ludic render3d/overlay: the font atlas kept as its coverage, one byte a texel 2026-09-29 14:45:02 +03:00
package.ludic feat(render3d): 22.10 - ludic.render3d carries MoltenVK, so a Mac program has its Vulkan driver 2026-09-28 01:16:26 +03:00
post.ludic render3d: to its floor - messages in declared helpers, post and DLSS set up at start, lists sized 2026-09-28 16:36:44 +03:00
prof.ludic render3d: start-up declared, ov_nine and the caster test on buffers made once - 362 frame sites to 122 2026-09-28 16:21:51 +03:00
programs.ludic r3d/runtime: allocs, keeps and births at 0 on this side 2026-09-28 20:10:59 +03:00
quat.ludic r3d/runtime: allocs, keeps and births at 0 on this side 2026-09-28 20:10:59 +03:00
r3d.ludic Merge branch 'lang/chunks' into lang/uifree - the ground's heights by chunk and its Jolt ground per chunk; both new render checks kept (steady, chunks) 2026-09-28 11:55:55 +03:00
render.ludic render3d: frame keeps 32 to 16 - tables and queues sized at start-up, the rest declared; birth leaks freed 2026-09-28 16:46:17 +03:00
safe_api.ludic wip(0.S3): packages and examples migrated again from their pre-0.S sources in one run 2026-09-25 15:31:34 +03:00
scatter.ludic render3d/shadow: tree impostors cast only into the far cascades 2026-09-29 12:37:24 +03:00
shadow.ludic r3d/runtime: allocs, keeps and births at 0 on this side 2026-09-28 20:10:59 +03:00
skin.ludic r3d/runtime: allocs, keeps and births at 0 on this side 2026-09-28 20:10:59 +03:00
sky.ludic render3d: start-up declared, ov_nine and the caster test on buffers made once - 362 frame sites to 122 2026-09-28 16:21:51 +03:00
stream.ludic r3d/runtime: allocs, keeps and births at 0 on this side 2026-09-28 20:10:59 +03:00
streamline.ludic render3d: frame keeps 32 to 16 - tables and queues sized at start-up, the rest declared; birth leaks freed 2026-09-28 16:46:17 +03:00
terrain.ludic render3d: to its floor - messages in declared helpers, post and DLSS set up at start, lists sized 2026-09-28 16:36:44 +03:00
terrain_chunks.ludic feat(render3d): terrain_chunk_heights - the ground's B-spline heights a chunk at a time (23.5) 2026-09-28 11:25:21 +03:00
texture.ludic r3d/runtime: allocs, keeps and births at 0 on this side 2026-09-28 20:10:59 +03:00
texture_dds.ludic render3d: 671 frame-reachable allocation sites to 161 - declared, split, or made nothing 2026-09-28 15:58:18 +03:00
water.ludic render3d/water: the saved camera's two views made once, not with each reflection target 2026-09-28 23:47:25 +03:00