ludic/changes/ui-preview-hold.md

566 B

bump: minor type: feature ui-preview hold: a pseudo-class held on without input. hold "<id or key>" "hover" (also active, focus, focus-visible, checked, disabled) shows a story's element as if it were hovered or focused from the next frame, on top of the real input; tree, box and rules answer as if it were real. "" lets go of one element's holds, hold "" "" of all, and reset clears them. ludic.ui keeps the holds (ui_hold, ui_hold_clear, held.ludic); a game holds none, and the matcher's check of an empty table is all it costs.