ludic/docs/language/base64/base64-decode.md
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feat(stdlib): Tiled P0 — XML reader + base64 decode + gzip framing (#67)
The three parsing primitives the TMX path needs that were not already in
the tree (zlib inflate + the JSON reader already shipped):

- Xml.* — a minimal, deterministic pure-Ludic XML reader for the
  element/attribute/CDATA subset TMX/TSX/TX use, spliced on demand. Handles
  nested elements, single/double-quoted attributes, text + <![CDATA[…]]>,
  comments, the <?xml?> prolog and <!DOCTYPE>, the five predefined entities
  and numeric character references.
- Base64.* — standard base64 (RFC 4648) decode + a matching pure-Ludic
  encoder; the decoder ignores the whitespace Tiled wraps into <data>.
  Splicing Base64.* also pulls in inflate.ludic so a plain tool can run the
  full base64 -> zlib/gzip decode chain.
- z_gunzip — gzip framing (RFC 1952) over the existing DEFLATE inflater:
  skip the 10-byte header + optional fields, inflate the body, ignore the
  CRC32/ISIZE trailer.

Golden corpus vendored under assets/tiled-fixtures/ (mapeditor/tiled
examples, attributed, + hand-authored multi-encoding fixtures). New
example library/tiled_p0.ludic proves all three (21 assertions); docs
pages + inventory added so check-impl stays green.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-09-01 14:04:49 +03:00

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Markdown

---
id: base64-decode
name: Base64.decode
category: base64
kind: namespace-method
tokens: Base64.decode
sig: Base64.decode(src: string) -> string
tip: Decode standard base64 text to bytes.
order: 1
ns: Base64
member: decode
---
Decodes base64 <code>src</code> to the bytes it represents, returned as a NUL-terminated string. ASCII whitespace is ignored and <code>=</code> padding ends the stream. For binary payloads that may contain a NUL byte, decode into a sized buffer at the runtime level and track the returned length instead.