ludic/docs/language/fs/fs-read_bytes.md
Orkuncakilkaya 334469ef61 feat(tools): L10 ludic-fmt enforces a project's style
lint lines in package.ludic - one_statement, max_file_lines, max_function_lines,
max_comment_lines, max_header_lines, paths, baseline - checked by ludic-fmt --check
<files> and ludic-fmt --lint (the project), at the line; a baseline ratchet lets a
rule arrive in a codebase that breaks it (--init-baseline), lowered as it is fixed.
check-impl reads the alias declarations too (it had been blind to every namespace
L6 moved out of the compiler), and eight methods get their pages; a test holds the
formatter to keeping type arguments together (L5).

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-24 14:38:35 +03:00

642 B

id name category kind tokens sig tip order ns member
fs-read_bytes Fs.read_bytes fs namespace-method Fs.read_bytes Fs.read_bytes(path) -> []byte A whole file as bytes, or null. 11 Fs read_bytes

Reads a whole file into a []byte - bounds-checked, so no raw memory - or returns null when it cannot be read. It reads through the asset pack like every other load, so it finds a shipped game's files. Pair it with text_of(b, n) for text.

Parameters:

  • path — the file to read
program Header {
  entry {
    let b = Fs.read_bytes("sound.wav")
    if b != null { print(b[24]) }
  }
}