- <input type="number" min max step>: typed digits replace its value (a minus when min allows one, a point when step has a fraction), Enter or leaving the field commits them held between min and max, the left and right arrows step it. - <input type="key">: Enter or a click starts it listening and the next key is its value, Tab, the arrows and Enter included; Esc stops it listening, Backspace clears it, `shown` names the value, and ui_capturing() tells the host to leave its keys alone (through the frame that ended it). - note="..." under any control's label (.ui-labels > .ui-label + .ui-note); a range's (or number's) value with decimals, format="percent" and a unit. - A popover with `anchor="id"` (the nearest element of that id) or a bare `anchor` (the element before it) sits beside it by `placement` (right, left, bottom, top), its margin the gap, opens to the other side where it would leave the screen, and is kept on it. - A tooltip's title splits into lines at a newline or a written \n. - text-shadow, inherited, drawn sharp under the text. - ui_opacity(): the group opacity a native's draw is at. - border-image is drawn as painted with no background colour, tinted by one, and not at all when that colour is transparent (it drew a white nine-slice). - A picture file is drawn untinted, as a browser draws one; an atlas cell (prefix:name) still takes the color around it, and an <img> with its own color is tinted by it. - The render3d backend loads a picture again when its file changes or appears (a failed load was kept for ever), and at once after ui_image_reload(path); takes a path with a drive letter (C:/...) as a path rather than an atlas; and slices a nine-slice by its texture's own width and height. - ui_inputs.ludic and ui_look.ludic; LANGUAGE.md and the changeset say all of it. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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bump: minor
type: feature
Default parameters, components, views and templates. A parameter can have a default (pad: float = 8.0).
A call leaves out what it does not change, and may pass its first arguments by position and the
rest by name.
A view declaration is the one bridge between a program and its UI. It names the fields a
template may read, the functions it may ask and the on events it may send, and it writes
view_<name>() -> UiView.
A component Name { prop, state, fields, functions, on events } declaration beside Name.xml and
Name.lss is a UI component. Its template and styles are compiled in (with @import inlined), each
mounted instance keeps its own props and state, styles are scoped to it, and a parent's class,
style and id land on its root.
ludic.ui is now a template runtime. Screens and components are XML files loaded at run time,
with:
-
{expression}bindings; -
<if>,<else>and<each>; -
props,
<slot/>and per-instance<state>; -
on-pressactions that send events,setstate oremitto the component's user; -
component libraries (
export="true",<import src as>); -
HTML's elements (
div,p,h1-h6,ul/li,img,hr, ...), with a default stylesheet; -
HTML's attributes:
id,class,style,hidden,disabledandonclick, with any other attribute kept for selectors; -
the CSS box model (padding and margin in 1-4 values, borders,
pxand%) and flex layout (flex-grow,justify-content,align-items/align-self,flex-wrap, min and max sizes) under CSS's property names; -
stylesheets, in a
<style>or an.lssfile (a Ludic StyleSheet) that others import and that can@importmore; -
CSS's selectors:
#id, compound classes,[attr=value], descendant and>combinators,:hover,:disabled,:first-child,:last-child,:nth-child,:notand more, weighed by specificity. -
more CSS: custom properties and
var(),positionwith insets andz-index,em/rem/vw/vh,@media, wrapping text and ellipsis,overflow,+/~,:nth-child(an+b),:checked,:active; -
more React: keyed lists,
<let>,<provide>context,<fragment>, named slots,on-mountandon-unmount; -
native elements a program draws itself (
ui_native,ui_fire), and form controls; -
errors with file and line, hot reload (
ui_reload), and an inspector-style dump.
The runtime is a UI framework, not only a template engine:
- it takes input itself: focus and keyboard navigation, the pointer, scroll boxes,
autofocus; - it has built-in controls (button, checkbox, radio, range, select, text, key), styled as CSS parts;
ludic.ui/render3d.ludicis a render3d backend, with textures, atlases, nine-slices, clipping and scale;- more CSS:
rgba()/#rrggbbaa,border-radius,outline,box-shadow,background-image,border-image, groupopacity,@keyframes/animation/transition; - HTML mixed content, and boolean attributes;
popover(a top layer that keeps the pointer and keys, with light dismissal),titletooltips, and<progress>/<meter>;- importing
ludic.ui/render3d.ludicinstalls the backend, and atlases take rows; - hooks for the program's language, sounds and clock.
What a game's screens found missing, now in ludic.ui:
<input type="number" min max step>: typed digits, Enter or leaving it commits them clamped, the arrows step it;<input type="key">listens for any key (Tab and the arrows included) once Enter or a click starts it; Esc stops it, Backspace clears it,shownnames the value, andui_capturing()tells the host;note="..."under any control's label (.ui-note); a range'sdecimals,format="percent"andunit; a track laid out as a row, with the range's fill as tall as it;- popovers anchored beside an element (
anchor="id", or a bareanchorfor the element before it,placement), flipped to the other side and kept on the screen; flex-shrink(a scroll box in a column takes the room its siblings leave),flex: grow shrink,order, and text in a row wrapping in the room its siblings leave;calc()over px, %, em, rem, vw, vh andvar();width: 0andheight: 0mean 0;text-shadow; tooltips of several lines;ui_opacity()for a native's draw;border-imagedrawn as painted with no background colour, tinted by one, and not at all undertransparent; a picture file drawn untinted (an atlas cell still takescolor);- the render3d backend loads a picture again when its file changes (
ui_image_reload), draws a path with a drive letter as a path, and slices a nine-slice by its texture's own width and height; - a component root that is itself a component takes every user's class, style and id, and the sheets that style it are weighed together by specificity;
- a component's event may be called
set; astringprop given a number reads it as text; two components of one name are an error naming both files.
render3d gains tex_width / tex_height, and the XML reader keeps text runs among elements in
order (mixed).
A view field set to a literal or a named function's result needs no type.
Screens are drawn through a registered renderer. Value gains a float kind.
Also:
- A program's function named like one of the runtime's is refused; it had been silently taking the runtime's own calls.
- An index is evaluated before the slice's elements are read. A
xs[f()]whosefgrewxsread stale memory. - A runtime error names the file its expression is in, not the program's.
Two declarations with one name (a package's private global and a program's, say) are reported as such before type checking. They used to surface as a page of type errors about the wrong type.