ludic/examples/lang/i18n/i18n_ui.ludic

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# i18n_ui.ludic — a component's template against lang/en.po: every t('key', ...) in a {hole} names
# a key en.po has, and gives as many values as its English has holes. Words a player would read that
# are not a key are "English left" (a warning, counted by ludic deps as english_left) - here the
# "Paused" line; an element with translate="no" is left alone. `ludicc --check` reports both.
import "ludic.ui"
program I18nUi {
import "parts/Pause.ludic"
entry { print(1) }
}