ludic/docs/language/builtins/fn-int.md
Orkuncakilkaya e010c2cecc feat(lang): float and double types with ordinary operators
`float` (32-bit) and `double` (64-bit) with + - * / %, comparisons and unary minus.
Decimal literals take their type from context and stay `fixed` elsewhere; int and long
promote implicitly (LUDIC_WARN_FLOAT_PROMOTE=1 lists every promotion). float(), double(),
int(), long() and fixed() convert; floats(n)/doubles(n) buffers; float fields, globals,
constants and parameters; Math.* computes in float for float arguments; string/print
write the shortest round-tripping decimal; float_bits/float_from_bits expose the bits.
@deterministic code may not use floats. The f_* runtime helpers stay as they are.

Editors know the new type words; the JetBrains plugin is 1.5.0.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-16 16:13:31 +03:00

858 B

id name category kind tokens sig tip order
fn-int int builtins builtin int long int(x) -> int / long(x) -> long Convert a number to a whole number, truncating toward zero. 52

Converts a float, double, fixed or long to an int (or, with long(x), to a long). Floating-point values truncate toward zero, as in C: int(2.9) is 2 and int(-2.9) is -2. A fixed value rounds down, like floor. For other rounding use Math.floor, Math.ceil or Math.round.

Parameters:

  • x — the number to convert
program Whole {
  entry {
    let pixels: float = 12.75
    print(int(pixels))                 # 12
    print(long(pixels * 1000.0))       # 12750
  }
}