ludic/docs/language/collision/collision-point_rect.md
Orkuncakilkaya 2f19c8d8e2 refactor(stdlib): de-abbreviate namespaces (Mem/Sys/Net/Collide)
Expand the abbreviated public namespaces to full words, part of the
language-wide de-abbreviation pass:
  Mem -> Memory, Sys -> System, Net -> Network, Collide -> Collision

Math stays (universally accepted, like int/bool). Renames the dispatch
strings, LSP signatures, docs (dirs, files, frontmatter), and the
inventory manifest; behavior is byte-identical (the bare rt_ targets are
unchanged). Reseeded; C-free bootstrap fixpoint holds; all suites green.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-30 01:30:47 +03:00

658 B

id name category kind tokens sig tip order ns member
collision-point_rect Collision.point_rect collision namespace-method Collision.point_rect Collision.point_rect(px, py, rx, ry, rw, rh) -> bool Is a point inside a rectangle? 1 Collision point_rect

Returns true when the point (px, py) lies within the rectangle (rx, ry, rw, rh) — inclusive on the top-left edge, exclusive on the bottom-right. Use it for mouse or touch hit-testing against a button or a world region.

program Demo {
  handler Step phase Update {
    if Collision.point_rect(mx, my, bx, by, bw, bh) { press() }
  }
}