ludic/changes/session-rest-least.md

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bump: minor type: feature ludic.session: ply_rest_least(), the party's rest for the clock - the least any player on is resting, 1 while one is on their feet, so one player sitting never hurries another's day. A game binds it straight to ClockWorld.rest_scale. Its tests now also hold a freed slot handed to the next to join, ply_leave_all, and the nearest player alone being this one at its own distance; ludic.shop's own test holds that rolling and asking the week's demand leaves the world's shared Random stream where it was.