ludic/docs/language/log/log-info.md
Orkuncakilkaya 031b138f84
All checks were successful
docs / build-and-deploy (push) Successful in 2s
feat(stdlib): add Log.* — levelled, structured logging (#15)
A Log.* namespace: five levels (trace/debug/info/warn/error), a runtime
threshold, and structured key=value fields, so games get something better than
scattered print calls and release builds can go quiet without touching call
sites.

  - Log.trace/debug/info/warn/error(msg, [k, v]...)  -> stderr, "[LEVEL] msg k=v"
  - Log.set_level(n)   show only level >= n (0 = all default, 5 silences all)
  - Log.level()        read the current threshold

Fields accept strings, ints, and longs (numbers formatted automatically); the
level tag is chosen at compile time so a filtered-out level costs only a
comparison. Writes to stderr, never touching the simulation — no effect on
determinism/replays. v1 is the console sink; rotating-file and in-engine overlay
sinks are noted as follow-ups.

- examples/library/logging.ludic: asserts the set_level/level threshold
  round-trip and that every level (with mixed-type fields) runs without faulting;
  the stderr gating itself was verified by hand (warn/error emit, lower levels
  suppressed). Wired into `x test` (now 53 passed).
- docs: a new Log section + per-symbol pages; inventory and coverage pass.
- seed regenerated; `x bootstrap-cfree` fixpoint holds.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-30 21:57:22 +03:00

863 B

id name category kind tokens sig tip order ns member
log-info Log.info log namespace-method Log.info Log.info(msg, [key, value]...) -> void Log at the info level (2) — normal operation. 3 Log info

Logs msg at the info level (2) — the normal-operation milestones you want to see in a running game: a level loaded, a match started, a save written. It prints on stderr as [INFO] msg with any structured key=value fields, when the Log.set_level threshold is 2 or lower. Info is a sensible default level for a development build.

Parameters:

  • msg — the message string
  • key, value... — optional trailing pairs; values may be strings or numbers
program Info {
  entry {
    Log.info("level loaded", "name", "cavern", "entities", 42)
  }
}