ludic/tools
Orkuncakilkaya 38b6b81cd7 feat(app): App.set_icon, so a game without a bundle still has an icon
`ludic bundle` builds an AppIcon.icns and macOS reads it out of the .app, so a
shipped game has an icon. `ludic build` produces a bare executable: no bundle, no
CFBundleIconFile, and so no icon at all - macOS draws the generic green "exec"
tile. That is the build a developer runs every day, which is why "the game has no
icon" can be true for months while the bundle is perfect. It was here: the .app's
icns validated against iconutil, the plist was right, the signature was right,
and NSWorkspace rendered the artwork - and the binary beside it still had the
exec tile.

App.set_icon(path) takes the bytes through lp_pak_open, so a packed path and a
loose one both work and this does not repeat Audio.load's trick of taking a
filesystem path only. NSData copies them, so the buffer goes straight back. A
missing or undecodable image leaves the existing icon alone rather than clearing
it; a bundled app is unaffected; headless links no AppKit and compiles it away.

Verified the Cocoa sequence against an ObjC twin doing the same message sends:
before, a bare binary's applicationIconImage is the generic 128x128 tile; after,
it is the 1024x1024 artwork.

Backend change, so selfhost/ludicc.seed.ll is reseeded: the bootstrap fixpoint
and the C-free rebuild from the seed both pass.
2026-09-12 12:55:12 +03:00
..
ci feat(compiler): list literals, typed compound assignment, file:line diagnostics 2026-09-05 01:12:16 +03:00
docgen refactor(cli)!: split the contributor tool out of the ludic CLI 2026-09-05 23:15:12 +03:00
editors refactor(cli)!: split the contributor tool out of the ludic CLI 2026-09-05 23:15:12 +03:00
git-hooks build(git-hooks): enforce Conventional Commits via a hook + CI, record history decision 2026-08-30 23:30:45 +03:00
ludic-cli feat(app): App.set_icon, so a game without a bundle still has an icon 2026-09-12 12:55:12 +03:00
ludic-tools fix(tools): formatter bracket rules, LSP compiler diagnostics, vocabulary sync 2026-09-05 01:12:26 +03:00
ludic-web Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete 2026-08-27 15:15:35 +03:00
atlas.ludic refactor(x): per-process scratch dirs, Ludic ports of the LSP test and Forgejo release 2026-09-05 01:12:26 +03:00
test-grammar.js refactor(x): per-process scratch dirs, Ludic ports of the LSP test and Forgejo release 2026-09-05 01:12:26 +03:00