The package-manager half of prebuilt binary packages, on top of the compiler
foundation (dynamic system registration + --emit-module).
- x build-lib [module.ludic]: compile a package's module to a per-target native
dylib under lib/<target>/, with an @rpath install name so a consumer resolves
it from the content-addressed store.
- x link-flags: print the clang flags (the dylib, an rpath to its store dir,
-export_dynamic) so any build system links a project's prebuilt module dylibs;
x app splices them automatically for in-repo builds.
- kind prebuilt is resolved + linked like any dependency; a missing build target
stays a hard error.
Proven hermetically (macOS-gated, since dylibs are native): a module exporting a
component + an @System(Update) + a function is built with x build-lib, fetched
as a prebuilt dep, and linked into a consumer game that never saw its source —
the module's system mutates the shared world and its function is callable
("3 42"). Package suite 17/0; full suite 87/0.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
952 B
bump: minor
type: feat
Prebuilt binary packages (#64) — a package can now ship a compiled artifact whose exported functions, systems and components a consumer uses without the source, over the stable reflection C-ABI. x build-lib <module.ludic> compiles a package's module to a per-target native dylib (lib/<target>/); a kind prebuilt dependency is fetched and linked like any other, and x link-flags prints the clang flags to link the module dylibs into a game (or x app does it in-repo). A module registers its dynamic components (world_register_prop) and its @System(Phase) functions with the host at load through a constructor, and the host dispatches every registered system each frame — the systems analogue of dynamic components. Binary packages are native-only and second-class ECS by design (source packages remain the portable, first-class, deterministic path); missing a build target is a hard error. See docs/PACKAGES.md.