ludic/docs/language/text/text-equals.md
Orkuncakilkaya b7745a4600 refactor(lang): rename the str type (and stringify builtin) to string
Expand the abbreviated string type and its conversion builtin to the full
word everywhere:
  str            ->  string        (the immutable-string type)
  str(x) -> str  ->  string(x) -> string   (the stringify builtin;
                                            what `{…}` interpolation calls)

Types are recognized by identifier, and llty maps both spellings to LLVM
`ptr`, so this is an atomic source rewrite: type annotations, the Ludic
type tags, the builtin name/dispatch, and the interpolation desugar, plus
the grammars, LSP, docs (type-str -> type-string, fn-str -> fn-string), and
inventory. int/bool stay (universally accepted, like Math).

Reseeded; C-free fixpoint holds; all suites green (45/24/29); site + check.py OK.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-30 01:51:11 +03:00

853 B

id name category kind tokens sig tip order ns member
text-equals Text.equals text namespace-method Text.equals Text.equals(a, b) -> bool Whether two strings have identical bytes. 7 Text equals

Returns true when a and b hold the same bytes in the same order. This is a value comparison, not a pointer check, and is exactly what the == operator does between two strings — Text.equals is the named form for readability. Use it to match input against a keyword or compare a slice with an expected token.

Parameters:

  • a — the first string
  • b — the second string
program Guess {
  var answer: string = "swordfish"
  var attempt: string = "swordfish"

  handler Check phase Update {
    if Text.equals(attempt, answer) {
      # correct
    }
  }
}