ludic/assets/tiled-fixtures
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feat(engine): Tiled P1 — rt_tmap model + GID resolver + render + projection (#69)
The heart of Tiled support: load a map and draw it.

- rt_tmap model (Tmap/TmLayer/TmTileset in tiled.ludic): map header + ordered
  layers (dense int32 GID arrays, heap-allocated to w*h, lifting the 96x64 cap)
  + tilesets. Built from the intermediate Value tree, so the TMX and TMJ paths
  both feed it.
- GID resolver (Tiled.resolve): gid -> (tileset, localId, flipH/V/D); the three
  flip flags masked off before the local-id lookup, returned alongside. gid==0
  is empty.
- Image-backed render (Tiled.draw): every visible tile layer in file order,
  blitting each tile from its tileset image with flips applied at draw.
- Compatibility projection (Tiled.project / auto on load): a designated
  collision layer projects to the legacy byte tilemap ('#' solid, '=' one-way
  via the oneway property, ' ' empty) so Grid.*/Path.*/esys_move are unchanged.
- Tiled.load resolves external tilesets + images relative to the map file and
  auto-projects a collision/solids/walls layer.
- The grid and physics_tiles demos now run off a loaded map (grid_maze.tmx /
  physics_map.tmx) instead of hand-authored Map.row strings, byte-identically.

Two compiler fixes fell out of this (see the changeset):
- emit_index_addr set g_addr_ty before evaluating the index, so slice[obj.field]
  came back mis-typed; set it last, like the raw-pointer branches.
- @strcmp was declared by both the world table and the fs prelude; centralise
  it in the head prelude so a game that uses Fs/Path links.

Proven by library/tiled_p1.ludic (14 assertions: loads+renders Kenney map
identically from .tmx and .tmj, flip mirroring) + the converted grid/
physics_tiles demos. x test: 92 passed; self-host bootstrap fixpoint intact.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-09-01 14:43:29 +03:00
..
collision.tsx feat(engine): Tiled P1 — rt_tmap model + GID resolver + render + projection (#69) 2026-09-01 14:43:29 +03:00
desert.tmx feat(stdlib): Tiled P0 — XML reader + base64 decode + gzip framing (#67) 2026-09-01 14:04:49 +03:00
desert.tsx feat(stdlib): Tiled P0 — XML reader + base64 decode + gzip framing (#67) 2026-09-01 14:04:49 +03:00
grid_maze.tmx feat(engine): Tiled P1 — rt_tmap model + GID resolver + render + projection (#69) 2026-09-01 14:43:29 +03:00
handmade.tmj feat(stdlib): Tiled P0.5 — TMX/TSX reader over the XML reader (#68) 2026-09-01 14:15:41 +03:00
handmade.tmx feat(stdlib): Tiled P0 — XML reader + base64 decode + gzip framing (#67) 2026-09-01 14:04:49 +03:00
handmade.tsx feat(stdlib): Tiled P0 — XML reader + base64 decode + gzip framing (#67) 2026-09-01 14:04:49 +03:00
hexagonal-mini.tmx feat(stdlib): Tiled P0 — XML reader + base64 decode + gzip framing (#67) 2026-09-01 14:04:49 +03:00
isometric_grass_and_water.tmx feat(stdlib): Tiled P0 — XML reader + base64 decode + gzip framing (#67) 2026-09-01 14:04:49 +03:00
orthogonal-outside.tmx feat(stdlib): Tiled P0 — XML reader + base64 decode + gzip framing (#67) 2026-09-01 14:04:49 +03:00
perspective_walls.tsx feat(stdlib): Tiled P0 — XML reader + base64 decode + gzip framing (#67) 2026-09-01 14:04:49 +03:00
physics_map.tmx feat(engine): Tiled P1 — rt_tmap model + GID resolver + render + projection (#69) 2026-09-01 14:43:29 +03:00
README.md feat(stdlib): Tiled P0 — XML reader + base64 decode + gzip framing (#67) 2026-09-01 14:04:49 +03:00
sewers.tmx feat(stdlib): Tiled P0 — XML reader + base64 decode + gzip framing (#67) 2026-09-01 14:04:49 +03:00

Tiled golden fixtures

The curated, version-pinned corpus for the Ludic Tiled reader (design record: Design: Tiled maps, issues #67–#74). No single Tiled file covers the format surface, so this is a subset of the official mapeditor/tiled examples/ tree plus a few hand-authored files for the gaps the official examples miss.

Vendored from mapeditor/tiled (examples/)

Fetched from https://raw.githubusercontent.com/mapeditor/tiled/master/examples/. Tiled's example assets carry their own licenses (see the upstream repo's per-folder *.license/README); vendored here with attribution for testing only.

File Exercises
desert.tmx + desert.tsx orthogonal, external .tsx, base64+zlib (P0/P1)
sewers.tmx orthogonal, base64+zlib, embedded tileset, opacity (P0)
orthogonal-outside.tmx object layers, shapes, custom properties (P4)
perspective_walls.tsx per-tile bool properties, <tileoffset> (P4)
isometric_grass_and_water.tmx isometric orientation, Wang set (P5)
hexagonal-mini.tmx hexagonal orientation (P5)

Hand-authored (CC0 / public domain)

File Exercises
handmade.tmx + handmade.tsx a 4×4 orthogonal map whose four layers carry the same GID array in CSV, base64-uncompressed, base64+gzip and base64+zlib — so every encoding path must decode identically. The last tile is GID 1 with the horizontal-flip flag (0x80000001), forcing real GID decode. handmade.tsx also carries a solid bool property and a per-tile <objectgroup> collision shape for P2.