The three parsing primitives the TMX path needs that were not already in the tree (zlib inflate + the JSON reader already shipped): - Xml.* — a minimal, deterministic pure-Ludic XML reader for the element/attribute/CDATA subset TMX/TSX/TX use, spliced on demand. Handles nested elements, single/double-quoted attributes, text + <![CDATA[…]]>, comments, the <?xml?> prolog and <!DOCTYPE>, the five predefined entities and numeric character references. - Base64.* — standard base64 (RFC 4648) decode + a matching pure-Ludic encoder; the decoder ignores the whitespace Tiled wraps into <data>. Splicing Base64.* also pulls in inflate.ludic so a plain tool can run the full base64 -> zlib/gzip decode chain. - z_gunzip — gzip framing (RFC 1952) over the existing DEFLATE inflater: skip the 10-byte header + optional fields, inflate the body, ignore the CRC32/ISIZE trailer. Golden corpus vendored under assets/tiled-fixtures/ (mapeditor/tiled examples, attributed, + hand-authored multi-encoding fixtures). New example library/tiled_p0.ludic proves all three (21 assertions); docs pages + inventory added so check-impl stays green. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
12 lines
830 B
XML
12 lines
830 B
XML
<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.0" orientation="hexagonal" renderorder="right-down" width="20" height="20" tilewidth="14" tileheight="12" hexsidelength="6" staggeraxis="y" staggerindex="odd" nextobjectid="2">
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<tileset firstgid="1" name="hex mini" tilewidth="18" tileheight="18">
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<tileoffset x="0" y="1"/>
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<image source="hexmini.png" width="106" height="72"/>
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</tileset>
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<layer name="Ground" width="20" height="20">
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<data encoding="base64" compression="zlib">
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eJyl1FEKhDAMBNBSt6jVaL3/Za2QwDAkVdiPQda2zyTonimlU1N6Ws+lkZ6l56AUXcPY2qlniv5uL5Z5BdyDvFXXMoX3Rp44axl6nqFejj3LLK6xgmf3Zg06Qs+O+qiaDOZOVgXPs7jfCme8Hkce1+fNlGdlM3myDTzc580fz1htW2Baj15/R/J72wLvcVZN5HnzGnmVPJ5hNH+0dt33j4ex91TARUs+WjNZz/fewKvJfy+/1naR+dX7OfdEnUYefyOeZZ7Vht/b5HjefxJbO1iTE7YWuEpg5hfPzi8D782x3Mg7DV4=
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</data>
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</layer>
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</map>
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