ludic/tools
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feat(types): BigInt + Decimal exact economy numbers (#52)
Types phase 2 — the "money problem". A splice-on-demand bignum engine
(runtime/native/bignum.ludic, self-contained, only intrinsics) exposed as
two namespaces:

- BigInt.* — arbitrary-precision integer (sign-magnitude, base-1e9 limbs):
  from/parse, add/sub/mul/pow, div/mod (by int), cmp/eq/is_zero, to_int, str.
  For idle counters and exact huge currencies that overflow a 32/64-bit int.
- Decimal.* — exact base-10 fixed point (BigInt mantissa + decimal scale):
  from/parse, exact add/sub/mul, cmp/eq, scale/rescale (truncate), str.
  So 0.10 + 0.20 is exactly 0.30 — no binary rounding.

Both exact => deterministic; no f32/f64. Wired: parser splice trigger
(g_uses_bignum), emit_call dispatch, reseeded seed, a self-asserting example
(examples/library/bignum.ludic + feat_case), and per-symbol docs + inventory.
All suites green incl. golden renders byte-identical and the bootstrap fixpoint.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-31 18:45:14 +03:00
..
ci feat(release): SemVer + ludicc --version, changesets, and x release 2026-08-30 23:46:59 +03:00
docgen feat(types): BigInt + Decimal exact economy numbers (#52) 2026-08-31 18:45:14 +03:00
editors feat(types): IVec2 + Rect 2D value types (#1) 2026-08-31 18:29:41 +03:00
git-hooks build(git-hooks): enforce Conventional Commits via a hook + CI, record history decision 2026-08-30 23:30:45 +03:00
ludic-tools feat(types): IVec2 + Rect 2D value types (#1) 2026-08-31 18:29:41 +03:00
ludic-web Baseline: Ludic compiler + toolchain, Phase 1 syntax fixes complete 2026-08-27 15:15:35 +03:00
x feat(types): BigInt + Decimal exact economy numbers (#52) 2026-08-31 18:45:14 +03:00
atlas.ludic refactor(lang): rename the ptr/ptrs types to pointer/pointers 2026-08-30 01:58:54 +03:00
test-grammar.js chore(repo): DX cleanup — categorise examples, text-diffable golden, build/ output (#27 #28 #30) 2026-08-30 18:54:21 +03:00
test-lsp.py chore(repo): DX cleanup — categorise examples, text-diffable golden, build/ output (#27 #28 #30) 2026-08-30 18:54:21 +03:00