ludic/selfhost/backend/stdlib
Orkuncakilkaya be74b4de6f feat(bundle): ship a game as a macOS .app, with a splash it controls
`ludic build` produces a program. Double-clicked it opens a Terminal window, it
wears the generic executable icon, it calls itself whatever the file is called,
and it carries none of its assets. `ludic bundle` produces an application.

Everything it needs is in package.ludic, so the command takes no arguments: an
Info.plist and PkgInfo from `app` lines, an .icns built by sips and iconutil at
all ten sizes macOS asks for from a single source PNG, the asset pack in
Contents/Resources, and an ad-hoc signature - which is not optional on Apple
silicon, where an unsigned binary is killed rather than warned about. The bundle
identifier falls back to the package path reversed, so a project that never
thinks about it still gets a defensible one instead of two apps sharing a key
Launch Services hangs the Dock, saved state and permissions off.

A bundled game is moved to ~/Library/Application Support/<name> before main,
because Finder starts a .app with its working directory at "/" where no save
could ever be written. Reads come out of the pack, writes land somewhere real
and per-user, and the game's save code needs no change and no platform
knowledge.

The splash is the other half of looking like an application. A game that loads
165 MB spends a visible moment doing it with nothing on screen, which from the
outside is indistinguishable from a launch that failed. splash_show puts a
borderless window up from the same constructor that mounts the pack - before
main, so it appears while the process is still starting rather than after the
slow part it exists to cover - and reads the artwork out of the pack like any
other asset. It turns the run loop enough times to be mapped and composited
there and then; once composited the backing store survives a busy main thread,
so it stays up for the whole load.

Nothing hides it automatically. Only the game knows when its first real frame is
ready, and a splash that vanishes before that leaves the same black gap it was
covering, so the game calls App.splash_hide(). Headless there is no splash and
the call lowers to nothing.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-10 16:57:27 +03:00
..
emit_anim.ludic feat(anim): animation ergonomics — named clips, Anim.play/Motion.to, frame events, fluent Tween handles (#48) 2026-08-31 16:53:16 +03:00
emit_color.ludic refactor(cli)!: split the contributor tool out of the ludic CLI 2026-09-05 23:15:12 +03:00
emit_colorfn.ludic refactor(selfhost): reorganise into concern-based subdirectories 2026-08-31 00:26:02 +03:00
emit_crypto.ludic feat(compiler): list literals, typed compound assignment, file:line diagnostics 2026-09-05 01:12:16 +03:00
emit_datetime.ludic feat(compiler): list literals, typed compound assignment, file:line diagnostics 2026-09-05 01:12:16 +03:00
emit_ease.ludic feat(compiler): list literals, typed compound assignment, file:line diagnostics 2026-09-05 01:12:16 +03:00
emit_fs.ludic feat(pack): asset packs, so a built game is a thing you can hand someone 2026-09-10 16:37:23 +03:00
emit_hash.ludic feat(compiler): list literals, typed compound assignment, file:line diagnostics 2026-09-05 01:12:16 +03:00
emit_ivec.ludic feat(engine): #90 atlas-aware Sprite component, #91 become from listeners, 0.3.x ergonomics batch 2026-09-04 01:36:08 +03:00
emit_key.ludic feat(compiler): list literals, typed compound assignment, file:line diagnostics 2026-09-05 01:12:16 +03:00
emit_list.ludic feat(engine): #90 atlas-aware Sprite component, #91 become from listeners, 0.3.x ergonomics batch 2026-09-04 01:36:08 +03:00
emit_log.ludic feat(compiler): list literals, typed compound assignment, file:line diagnostics 2026-09-05 01:12:16 +03:00
emit_math.ludic feat(compiler): list literals, typed compound assignment, file:line diagnostics 2026-09-05 01:12:16 +03:00
emit_net.ludic feat(compiler): list literals, typed compound assignment, file:line diagnostics 2026-09-05 01:12:16 +03:00
emit_noise.ludic feat(compiler): list literals, typed compound assignment, file:line diagnostics 2026-09-05 01:12:16 +03:00
emit_os.ludic feat(compiler): list literals, typed compound assignment, file:line diagnostics 2026-09-05 01:12:16 +03:00
emit_pak.ludic feat(bundle): ship a game as a macOS .app, with a splash it controls 2026-09-10 16:57:27 +03:00
emit_rect.ludic feat(types): IVec2 + Rect 2D value types (#1) 2026-08-31 18:29:41 +03:00
emit_text.ludic feat(compiler): list literals, typed compound assignment, file:line diagnostics 2026-09-05 01:12:16 +03:00
emit_text_prelude.ludic feat(compiler): list literals, typed compound assignment, file:line diagnostics 2026-09-05 01:12:16 +03:00
emit_time.ludic refactor(selfhost): reorganise into concern-based subdirectories 2026-08-31 00:26:02 +03:00
emit_unicode.ludic feat(compiler): list literals, typed compound assignment, file:line diagnostics 2026-09-05 01:12:16 +03:00
emit_uuid.ludic feat(compiler): list literals, typed compound assignment, file:line diagnostics 2026-09-05 01:12:16 +03:00
emit_vector.ludic feat(compiler): list literals, typed compound assignment, file:line diagnostics 2026-09-05 01:12:16 +03:00