A freed texture or buffer id goes on a spare list the next one takes; tex_note_size keeps sizes by id. model_release frees prims, meshes, material names, the skin and leaves gltf_cached. actor_release takes an actor off the stage and actor_new reuses its record (ECS's Things come and go all day). steady.ludic: an actor round at 0 bytes over 2000. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
502 B
502 B
bump: minor
type: fix
A handle, a model and an actor let go come round again. A texture or buffer freed gives its id
back and the next one made takes it, so the per-handle lists stop growing; model_release frees a
glTF model whole (its primitives, meshes, names, skeleton) and takes it out of gltf_cached's
cache; and actor_release takes an actor off the stage and keeps its record for the next
actor_new. examples/rendering/steady.ludic holds 2000 actors placed and released at 0 bytes.