ludic/selfhost/backend/game
2026-09-25 16:02:12 +03:00
..
emit_collide.ludic refactor(selfhost): reorganise into concern-based subdirectories 2026-08-31 00:26:02 +03:00
emit_ecs.ludic feat(compiler): list literals, typed compound assignment, file:line diagnostics 2026-09-05 01:12:16 +03:00
emit_game.ludic wip(0.S3): calls into the runtime get its states supplied; the emitter's own calls to runtime functions reach their thunks; the migration names the runtime's states per file 2026-09-25 15:44:50 +03:00
emit_machine.ludic wip(0.S3): calls into the runtime get its states supplied; the emitter's own calls to runtime functions reach their thunks; the migration names the runtime's states per file 2026-09-25 15:44:50 +03:00
emit_query.ludic feat(lang): L4 type checker between parse and emit 2026-09-24 01:34:49 +03:00
emit_save.ludic wip(0.S3): calls into the runtime get its states supplied; the emitter's own calls to runtime functions reach their thunks; the migration names the runtime's states per file 2026-09-25 15:44:50 +03:00
emit_spawn.ludic feat(lang): float and double types with ordinary operators 2026-09-16 16:13:31 +03:00
emit_ui.ludic wip(0.S3): calls into the runtime get its states supplied; the emitter's own calls to runtime functions reach their thunks; the migration names the runtime's states per file 2026-09-25 15:44:50 +03:00
emit_world.ludic wip(0.S3): the runtime migrated - ludic migrate state --runtime <every program>: 331 vars into 25 states (RtInputState, RtGlState, ...), 2 lets; its states are made before it boots; no module-level var is let through outside --globals 2026-09-25 16:02:12 +03:00