On Maroon Lake the prune gave home_keep_records(base_app_st, home_st, r: RunRecords, save_app_st) a second save_app_st at the front, and every call a second argument: a state declared after a plain parameter was not counted as declared. It is now, and a call to such a function is never given the state again. `ludic build --check` let the duplicate through and clang refused it; the checker now refuses a function that names two parameters alike (`add names two parameters n`). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
343 lines
9.3 KiB
Text
343 lines
9.3 KiB
Text
# check_stmt.ludic — L4: statements, and the pass itself. check_program runs between the parse and
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# the emitter over everything the program wrote (not the runtime spliced in after it): every
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# function, the entry, the tests, the globals' initializers and every @On listener with its
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# event's fields in scope. ECS handler, query, spawn and machine bodies bind names the checker
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# does not model, so they are left to the emitter.
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function ck_block(b: Node) -> void {
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if b == null { return }
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if b.kind != N_BLOCK {
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ck_stmt(b)
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return
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}
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let m = ck_mark()
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var i = 0
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while i < len(b.kids) {
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ck_stmt(b.kids[i])
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i += 1
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}
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ck_pop(m)
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}
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function ck_target(t: Node) -> pointer {
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if t.kind == E_ID { return ck_id(t) }
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return ck_expr(t)
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}
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function ck_let(s: Node) -> void {
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var t: pointer = "?"
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ck_expect = s.ty
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if s.a != null { t = ck_expr(s.a) }
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if s.ty != null {
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if s.a != null { ck_give(s.ty, t, s.a, s.s) }
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ck_bind(s.s, s.ty)
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if s.tps != null and (s.tps == "state") { # an entry point's state (state.ludic)
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if not is_state_ty(s.ty) { ck_err("state", s, `an entry point takes states, and {s.s}: {s.ty} is not one`) }
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ck_set_ro(s.uns == 0)
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} else { ck_let_from(s.a, s.ty) }
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return
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}
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ck_bind(s.s, t)
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# a local bound to a read-only state, or to a reference out of one, is read-only too
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if s.a != null and s.a.kind == E_ID {
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let li = ck_local(s.a.s)
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if li >= 0 and li < ck_top - 1 and ck_is_ro(li) { ck_ro_like(li) }
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}
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ck_let_from(s.a, t)
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}
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function ck_assign(s: Node) -> void {
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# a local rebound is not a write through it
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if not (s.a.kind == E_ID and ck_local(s.a.s) >= 0) { ck_write_check(s.a, "this assignment") }
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let lt = ck_target(s.a)
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if (s.s == "=") { ck_expect = lt }
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let rt = ck_expr(s.b)
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var what: pointer = "this assignment"
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if s.a.kind == E_ID { what = s.a.s }
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if s.a.kind == E_MEMBER { what = `field {s.a.s}` }
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if (s.s == "=") {
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ck_give(lt, rt, s.b, what)
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return
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}
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let op = s.s[0..1]
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let res = ck_binop(s, op, lt, rt, s.a, s.b)
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ck_give(lt, res, s.b, what)
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}
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function ck_match(s: Node) -> void {
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ck_expr(s.a)
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var i = 0
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while i < len(s.kids) {
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let arm = s.kids[i]
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let m = ck_mark()
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var p = 0
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while p < len(arm.kids) {
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let pat = arm.kids[p]
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# `Door(n) =>` binds its payload's names
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if pat.kind == E_CALL {
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var q = 0
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while q < len(pat.kids) {
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if pat.kids[q].kind == E_ID { ck_bind(pat.kids[q].s, "?") }
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q += 1
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}
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}
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p += 1
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}
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ck_block(arm.a)
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ck_pop(m)
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i += 1
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}
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}
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function ck_stmt(s: Node) -> void {
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if s == null { return }
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let k = s.kind
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if k == N_BLOCK { ck_block(s); return }
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if k == S_LET { ck_let(s); return }
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if k == S_ASSIGN { ck_assign(s); return }
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if k == S_IF {
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ck_cond(s.a, ck_expr(s.a))
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ck_block(s.b)
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ck_block(s.c)
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return
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}
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if k == S_WHILE {
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ck_cond(s.a, ck_expr(s.a))
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ck_block(s.b)
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return
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}
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if k == S_FOR {
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ck_expr(s.a)
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ck_expr(s.b)
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let m = ck_mark()
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ck_bind(s.s, "int")
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ck_block(s.c)
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ck_pop(m)
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return
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}
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if k == S_RETURN {
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if s.a == null { return }
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ck_expect = ck_ret
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let t = ck_expr(s.a)
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if (ck_ret != "void") { ck_give(ck_ret, t, s.a, "the result") }
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return
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}
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if k == S_EXPR { ck_expr(s.a); return }
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if k == S_MATCH { ck_match(s); return }
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if k == S_EMIT { ck_emit(s); return }
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if k == S_UNSAFE {
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ck_unsafe_here(s)
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ck_unsafe += 1
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ck_block(s.a)
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ck_unsafe -= 1
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return
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}
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# a machine's store: its states' `become` writes it
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if k == S_MACHINE {
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if s.a != null and not (s.a.kind == E_INT) { ck_write_check(s.a, "a machine's become") }
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ck_walk(s)
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return
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}
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# 0.S: a query's body, a spawn's fields, a machine's states - read for what they touch
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if k == S_QUERY {
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let m = ck_mark()
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var t = 0
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var i = 0
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while i < len(s.kids) {
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var ty: pointer = "?"
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if s.c != null {
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while t < len(s.c.kids) and s.c.kids[t].ival == 1 { t += 1 }
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if t < len(s.c.kids) { ty = s.c.kids[t].s }
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t += 1
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}
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ck_bind(s.kids[i].s, ty)
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i += 1
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}
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ck_any(s.b)
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ck_block(s.a)
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ck_pop(m)
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return
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}
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ck_walk(s)
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}
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# a name given to two parameters: the second would shadow the first, and nothing could reach it
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function ck_param_twice(d: Node, i: int) -> void {
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var j = 0
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while j < i {
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if d.kids[j].kind == N_PARAM and (d.kids[j].s == d.kids[i].s) {
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ck_err("arity", d.kids[i], `{d.s} names two parameters {d.kids[i].s}`)
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return
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}
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j += 1
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}
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}
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function ck_fn_body(d: Node) -> void {
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mg_enter(d, 0)
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let m = ck_mark()
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var i = 0
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while i < len(d.kids) {
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if d.kids[i].kind == N_PARAM {
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ck_param_twice(d, i)
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ck_bind_param(d.kids[i])
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}
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i += 1
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}
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ck_ret = d.ty
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if ck_ret == null { ck_ret = "void" }
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if d.uns == 1 {
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ck_unsafe_here(d)
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ck_unsafe += 1
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}
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ck_block(d.a)
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if d.uns == 1 { ck_unsafe -= 1 }
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ck_ret = "void"
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ck_pop(m)
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mg_leave()
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}
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function ck_listener(l: Node) -> void {
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mg_enter(l, 4)
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let ev = find_event(l.s)
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ck_vis(ev, l.s, l)
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let m = ck_mark()
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if ev != null {
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var i = 0
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while i < len(ev.kids) {
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ck_bind(ev.kids[i].s, ev.kids[i].ty)
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i += 1
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}
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}
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ck_ret = "void"
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ck_block(l.a)
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ck_pop(m)
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mg_leave()
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}
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# a program's function named like one of the runtime's takes every call the runtime makes to its
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# own - the runtime's ui_measure started answering to a package's - so the name is refused; one
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# named like a compiler built-in never ran at all (every call to `run` was C's system()), so too
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function ck_runtime_shadows() -> void {
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var u = 0
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while u < g_prog_user_end {
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let d = prog[u]
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if d.kind == N_FN and (is_intrinsic(d.s) or is_intrinsic2(d.s)) { ck_err("shadow", d, `{d.s} is a built-in of the compiler, and a call to it would never reach this function; choose another name`) }
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u += 1
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}
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var r = g_prog_user_end
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while r < len(prog) {
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let d = prog[r]
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if d.kind == N_FN {
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let u = ck_fn(d.s)
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if u != null and u != d { ck_err("shadow", u, `{d.s} is also a function of the engine runtime ({d.file}); choose another name`) }
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}
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# a type the runtime declares - `property PadButton` beside its `enum PadButton` compiled,
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# and the two layouts met in the IR
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if ck_type_kind(d) != "" {
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var k = 0
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while k < g_prog_user_end and k < len(prog) {
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let o = prog[k]
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if ck_type_kind(o) != "" and (o.s == d.s) {
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ck_err("shadow", o, `{d.s} is the runtime's {ck_type_kind(d)} ({d.file}); choose another name for this {ck_type_kind(o)}`)
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}
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k += 1
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}
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}
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r += 1
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}
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}
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function ck_type_kind(d: Node) -> pointer {
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if d.kind == N_ENUM { return "enum" }
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if d.kind == N_COMP and d.uns == 2 { return "state" }
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if d.kind == N_COMP { return "property" }
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if d.kind == N_STRUCT { return "record" }
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if d.kind == N_EVENT { return "event" }
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return ""
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}
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function ck_hooks(hs: []Node) -> void {
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var i = 0
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while i < len(hs) {
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mg_enter(hs[i], 4)
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ck_block(hs[i].a)
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mg_leave()
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i += 1
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}
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}
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function ck_scene_block(b: Node) -> void {
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if b == null { return }
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mg_enter(b, 5)
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ck_block(b)
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mg_leave()
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}
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# a retained ui widget (N_UI, whose number is also S_IF's): its props and its children
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function ck_widget(w: Node) -> void {
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if w == null { return }
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var i = 0
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while w.b != null and i < len(w.b.kids) {
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ck_expr(w.b.kids[i].a)
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i += 1
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}
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i = 0
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while i < len(w.kids) {
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ck_widget(w.kids[i])
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i += 1
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}
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}
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# the pass also makes the generics real (check_gen.ludic), so it always runs
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function check_program() -> void {
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gen_collect()
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ck_index()
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ck_runtime_shadows()
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var i = 0
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while i < len(prog) {
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let d = prog[i]
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if d.kind == N_FN { ck_fn_body(d) }
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if d.kind == N_MAIN or d.kind == N_TEST {
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mg_enter(d, 1)
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ck_block(d.a)
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mg_leave()
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}
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if d.kind == N_UI and d.ival == 1 and g_migrate { # 0.S2: a ui block's props, for what they read
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g_mg_cur = -3
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ck_widget(d.a)
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g_mg_cur = -1
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}
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if d.kind == N_SYS and g_migrate { # a handler's body: only the migration reads it here
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mg_enter(d, 2)
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ck_block(d.a)
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mg_leave()
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}
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if (d.kind == N_VAR or d.kind == N_CONST) and d.a != null {
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ck_vis_file = d.file
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ck_vis_skip = d.kind == N_VAR and is_port_var(d)
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ck_give(d.ty, ck_expr(d.a), d.a, d.s)
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ck_vis_file = null
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ck_vis_skip = false
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}
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i += 1
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}
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var j = 0
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while j < len(g_onlisten) {
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ck_listener(g_onlisten[j])
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j += 1
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}
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if g_migrate { # 0.S2: the hooks' bodies and the scenes', for what they touch
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ck_hooks(g_onspawn)
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ck_hooks(g_ondespawn)
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ck_hooks(g_onattach)
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ck_hooks(g_ondetach)
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ck_hooks(g_onenable)
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ck_hooks(g_ondisable)
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j = 0
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while j < len(g_scenes) {
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ck_scene_block(g_scenes[j].a)
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ck_scene_block(g_scenes[j].b)
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j += 1
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}
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}
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# a test block is checked like `entry`: that is also what makes its generic calls real
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j = 0
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while j < len(g_tests) {
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mg_enter(g_tests[j], 3)
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ck_block(g_tests[j].a)
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mg_leave()
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j += 1
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}
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gen_finish()
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if ck_errors > 0 and not ck_reporting() and not g_migrate {
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let m = `{itoa(ck_errors)} type error(s)\n`
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file_write(file_stderr(), m, len(m))
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exit(1)
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}
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}
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