Crypto (#19): add the OS cryptographically-secure random surface (random_bytes/random_hex/random_u32, reading /dev/urandom) and a standard base64 encoder, completing the library alongside the existing SHA-256/ HMAC-SHA256/verify_hmac/hex/ct_equal. All pure integer IR, C-free. Uuid (#16): a new namespace for stable, collision-free IDs — v4 (random) and v7 (time-ordered) generation, plus parse/is_valid/to_text/equals/nil. UUIDs are canonical lowercase 36-char strings; v4 and v7's random tail draw from the crypto CSPRNG, so both carry the documented determinism caveat (mint at the edges, never inside lockstep simulation). Reuses the crypto prelude's fn_secure_bytes / fn_hex_encode. - examples/library/{crypto,uuid}.ludic: known-answer vectors (SHA-256, HMAC, base64 per RFC 4231/4648) and structural invariants (uuid version/variant bits, parse/equals), wired into `x test` (now 51 passed). - docs: per-symbol pages for every new method + a new Uuid section; inventory and impl-vs-docs coverage check pass. - seed regenerated; `x bootstrap-cfree` fixpoint holds. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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| id | name | category | kind | tokens | sig | tip | order | ns | member |
|---|---|---|---|---|---|---|---|---|---|
| crypto-random_bytes | Crypto.random_bytes | crypto | namespace-method | Crypto.random_bytes | Crypto.random_bytes(n) -> string | n bytes from the OS CSPRNG, as a 2n-character hex string. | 6 | Crypto | random_bytes |
Draws n bytes from the operating system's cryptographically-secure random number generator and returns them as a 2n-character lowercase hex string. Use it for unguessable tokens, nonces, and session secrets — anything whose whole value is that an attacker cannot predict it. The result is hex rather than raw bytes for the same reason digests are: a str is null-terminated and raw random bytes can contain a zero byte, so hex is the form you can safely store and compare.
This is deliberately non-deterministic — it must never seed the lockstep simulation RNG (Random). Two calls return different values. On a platform without an OS CSPRNG (for example a bare wasm target) the draw degrades to zeroes rather than faulting; treat a real CSPRNG there as a platform-layer responsibility.
Parameters:
n— the number of secure random bytes to draw
program Token {
entry {
let session = Crypto.random_bytes(16) # 32 hex chars, unguessable
print(len(session)) # 32
}
}