The seeded random numbers lived in the ECS runtime, so a tool or a program of test blocks got "unknown function rng_range". They are runtime/native/rng.ludic now, spliced on Random.* or a bare rng_*/seed call nobody defines, and imported by core.ludic for a game. A bare value_*/json_* call nothing in the program defines splices the value tree the way Value.* does. Reseed. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
482 B
482 B
bump: patch
type: fix
Random. works in any program, and the value tree comes in when value_* is called directly.*
The seeded random numbers lived in the ECS runtime, so a tool or a program made only of test
blocks got "unknown function rng_range"; they are their own runtime file now, spliced on demand
(and imported by the ECS runtime for a game). A package calling value_get or json_encode
itself, without a Value.* / Json.* anywhere, now gets the value tree too.