ludic/selfhost/tests/transcend.ludic
Orkuncakilkaya 647dfec334 feat(compiler): list literals, typed compound assignment, file:line diagnostics
- `[a, b, c]` list literals (E_LIST → emit_list); static_type learns
  slice-element, `new T`, list, string and literal kinds
- `x op= y` lowers through the same path as `x = x op y` (emit_bin_vals):
  fixed `*=`/`/=` use the Q16.16 64-bit paths, string `+=` concatenates,
  int→long widens; unary `-` keeps a fixed operand's type (arith_ty)
- one `unescape()` table for "strings", 'chars' and `interpolation`;
  `'\''`, `'\\'`, `'\"'` no longer read as 0; unterminated char literals
  and unexpected characters are errors instead of silently skipped
- every diagnostic is `file:line: error: msg` (g_parse_file / g_err_file,
  Node.file + Node.line set by node()); tok_desc() in expectation errors;
  duplicate `function` names and unknown `phase` names are reported in
  source terms (phase_id used to default unknown phases to Overlay)
- interpolation holes skip braces inside string literals
- hand-IR preludes move from the user `@fn_` prefix to `@lp_` so a user
  `is_ws` / `str_eq` / `path_join` no longer collides at link time
- `@ClearColor(expr)` accepts any constant expression; `Os.pid()` added
  (docs page + inventory); `str_starts()` in support/str
- main.ludic: `else if` flag ladder, char literals, stale script comments
- examples/lang/operators.ludic covers all of the above; os.ludic covers
  Os.pid; docs pages for Os.pid and the Overlay phase; ten changesets
- reseeded: selfhost/ludicc.seed.ll is the new compiler's own fixpoint

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
2026-09-05 01:12:16 +03:00

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program T {
entry {
print(Math.round(Math.exp(1.0) * 1000)) # e -> 2718
print(Math.round(Math.exp(0.0))) # 1 -> 1
print(Math.floor(Math.exp(5.0))) # 148.41 -> 148
print(Math.round(Math.log(2.718281828) * 1000)) # ln e -> 1000
print(Math.round(Math.log(1.0))) # 0 -> 0
print(Math.round(Math.log(10.0) * 1000)) # ln 10 -> 2303
print(Math.round(Math.pow(2.0, 10.0))) # 1024 -> 1024
print(Math.round(Math.pow(2.0, 0.5) * 1000)) # sqrt 2 -> 1414
print(Math.round(Math.pow(9.0, 0.5))) # 3 -> 3
print(Math.round(Math.pow(2.0, 0.0 - 2.0) * 1000)) # 0.25 -> 250
print(Math.round(Ease.elastic(0.0) * 1000)) # anchored -> 0
print(Math.round(Ease.elastic(1.0) * 1000)) # settles -> 1000
print(Math.round(Ease.elastic(0.5) * 1000)) # overshoot -> 1016
}
}