ludic/docs/language/process/process-kill.md
Orkuncakilkaya 43d5eb5b88 feat(launcher): Process.*, Http.save_to/received/expected, App.window_hide/show
Process.spawn/poll/kill/free - non-blocking child processes with no shell: posix_spawn on
macOS (process.ll), CreateProcessW with MSVC-quoted arguments and no console window on
Windows (process_win.ll), linked only when a program uses Process.*.

Http.save_to streams a response body into a file (NSURLSession with a run-time delegate
class on macOS, the WinHTTP read loop on Windows); Http.received / Http.expected report
progress while it is pending. Freeing a pending request cancels it and parks the slot
until the worker has finished.

App.window_hide / App.window_show take the game's window off the screen and back without
closing it; the run goes on while hidden. Docs, examples, tests and a changeset.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-17 13:32:23 +03:00

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Markdown

---
id: process-kill
name: Process.kill
category: process
kind: namespace-method
tokens: Process.kill
sig: Process.kill(handle) -> void
tip: End a running child.
order: 2
ns: Process
member: kill
---
Ends the child at once — <code>SIGKILL</code> on macOS, <code>TerminateProcess</code> on Windows — with no chance for it to save anything. A later <a href="process-poll.html"><code>Process.poll</code></a> answers <code>137</code> once it has gone. Does nothing for a child that has already ended, or a handle that is not one.
```ludic
program Demo {
entry {
let h = Process.spawn("/bin/sleep", ["30"])
Process.kill(h)
}
}
```