No bake and no new file: the skeleton comes from the skin's parents and rest pose (its own joints and their ancestors - a kit holds several rigs), a clip from anim_read_doc's channels. Built by native/build.sh from the pinned release; the Windows DLL imports KERNEL32 alone and passes there. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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701 B
bump: minor
type: feature
ludic.anim carries ozz-animation (0.17.0, MIT) as a native library, the second package to do
so after ludic.physics. Its skeleton and each clip are built at LOAD from the numbers the package
already reads - a skin's parents and rest pose, a clip's flattened channels - so there is no bake
step and no new file. anim_oz_skel(sk), anim_oz_clip(c), anim_oz_ctx(s) and
anim_oz_sample(ctx, clip, t, rot, pos, n) are the first step (Maroon Lake's phase 19.1): a sampled
rotation agrees with anim_mix to within 1e-4 a component. anim_play is unchanged. The library is
built by native/build.sh from the pinned release, and on Windows it imports KERNEL32 alone.