Expand the abbreviated string type and its conversion builtin to the full
word everywhere:
str -> string (the immutable-string type)
str(x) -> str -> string(x) -> string (the stringify builtin;
what `{…}` interpolation calls)
Types are recognized by identifier, and llty maps both spellings to LLVM
`ptr`, so this is an atomic source rewrite: type annotations, the Ludic
type tags, the builtin name/dispatch, and the interpolation desugar, plus
the grammars, LSP, docs (type-str -> type-string, fn-str -> fn-string), and
inventory. int/bool stay (universally accepted, like Math).
Reseeded; C-free fixpoint holds; all suites green (45/24/29); site + check.py OK.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
27 lines
724 B
Markdown
27 lines
724 B
Markdown
---
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id: text-length
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name: Text.length
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category: text
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kind: namespace-method
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tokens: Text.length
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sig: Text.length(s) -> int
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tip: The number of bytes in a string.
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order: 0
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ns: Text
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member: length
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---
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Returns how many bytes are in <code>s</code>, not counting the terminating zero. It is the same count as the bare <code>len(s)</code>, exposed under the <code>Text</code> namespace for discoverability. Use it to size a HUD field, walk a string by index, or check for emptiness with <code>Text.length(s) == 0</code>.
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Parameters:
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- `s` — the string to measure
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```ludic
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program NameWidth {
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var label: string = "player one"
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handler Draw phase Render {
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let width = Text.length(label) * 6 # 6 px per glyph
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}
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}
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```
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