`ludic help` ended with a section titled "contributing to the toolchain itself", listing bootstrap, reseed, docs-gen and release tasks. None of that is available to someone who installed the language — those tasks need the repository — so the shipped tool was advertising work its user cannot do, in a namespace they have to read past to find `new` and `run`. The tasks move to a second program, dev.ludic -> bin/ludic-dev, built from a checkout and excluded from every release artifact. `ludic` keeps the project and package commands and nothing else; `ludic dev …` now explains where the tasks went instead of failing as an unknown command. What this shook out: the two programs share prelude/build/project/pkg, so the helpers each had accreted in whichever file first needed them — cc(), ensure_ludicc, the string functions, title_case, cmd_version — moved to where both can see them. The argument-shift indirection added for the `dev` namespace is gone with the namespace, so commands read argv directly again. `ludic-dev test` asserts the split rather than trusting it: the staged install must build a project, and `ludic dev build` there must fail while naming ludic-dev. install.sh keeps building older tags, whose bootstrap goes through main.ludic. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
51 lines
1.8 KiB
Markdown
51 lines
1.8 KiB
Markdown
# Changesets
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A **changeset** is one small Markdown file describing a single user-facing change,
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dropped in this directory. `ludic-dev release` consumes every changeset here into a new
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`CHANGELOG.md` section, bumps `VERSION`, and deletes the consumed files.
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## Format
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```
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bump: minor
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type: feat
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One or more lines describing the change, in the past-agnostic imperative used in
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the changelog. Markdown is fine.
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```
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- `bump:` — `major`, `minor`, or `patch` (SemVer). The release version is bumped
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by the **highest** level among the pending changesets (unless `ludic-dev release <level>`
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overrides it).
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- `type:` — the Conventional Commit type (`feat`, `fix`, `perf`, `docs`, …). It
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decides which group the change lands in: `feat` → **Features**, `fix` →
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**Fixes**, `perf` → **Performance**, and so on, in that order. A type with no
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known heading gets one named after itself.
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## Writing the body
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The body is markdown and reaches the changelog as markdown: it becomes one list
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item, with continuation lines indented to stay inside it. Nested bullets, blank
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lines between paragraphs and inline code all survive.
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```
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bump: minor
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type: feat
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**Tiled map support** — load and draw Tiled maps.
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- **TMX/TSX** — the XML formats, decoded to the same intermediate as JSON.
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- **Collision** — the `collision` layer projects onto the engine tilemap.
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```
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Lead with the thing that changed, not with the mechanism. A reader scanning the
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release should be able to stop after your first clause.
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## Adding one
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Create a file with a short, unique name, e.g. `changes/regex-namespace.md`. Any
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filename works except this `README.md`, which the release step always skips.
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Preview how the next release will read before cutting it — this writes nothing:
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```bash
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ludic-dev release --dry-run
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```
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