Implements the v1 direction decided in the RFC as a set of `x` subcommands
plus a small, contained compiler change.
* URL-as-identity, no registry — a dependency is named by its git import
path and a `git tag vX.Y.Z` publishes a version.
* Minimum Version Selection — a `require` is a minimum; the resolver picks
the greatest required minimum per module, then the reachable closure at
those versions. Deterministic, no SAT solver (tools/x/pkg.ludic).
* Content-addressed global store + per-project links — packages live once in
~/.ludic/store keyed by a content hash; each project links them under
ludic_modules/. package.ludic (manifest) + package.lock.ludic (lock).
* Namespace registration for source packages via a module-root import
fallback in the compiler: do_import resolves a non-local, non-absolute
import under $LUDIC_MODULES (default ludic_modules/), so a fetched
package's Ludic compiles into the consumer the way the built-in stdlib
does. Collisions and missing prebuilt targets are hard errors.
Commands: x add / x get / x update / x verify / x vendor. New hermetic suite
`x test-pkg` (stands up throwaway git repos, offline) is gated inside `x test`.
Existing programs compile byte-for-byte identically (the import fallback only
fires when the local path is absent); the C-free bootstrap fixpoint holds and
the seed is regenerated. Full suite: 87 passed, package suite: 12 passed.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
5.6 KiB
Ludic packages
Ludic has a package manager built into the task runner (bin/x). It fetches,
resolves, stores and links third-party packages with no new infrastructure to
run — it drives plain git and rides on the Forgejo host and its release tags.
This is the v1 implementation of the direction decided in issue #63.
The four decisions
| Axis | Ludic's choice |
|---|---|
| Where source comes from | URL-as-identity, no registry. The import path is the git location — git.workshopsoft.io/user/pkg. A git tag vX.Y.Z publishes a version. No account, no publish step, no index to run. |
| Version resolution | Minimum Version Selection (MVS), Go-style. A require is a minimum; the resolver picks, per module, the greatest of every required minimum, then keeps the reachable closure at those versions. Deterministic, no SAT solver. |
| Where dependencies live | A content-addressed global store + per-project links (pnpm-style). One immutable store keyed by a file-content hash (~/.ludic/store/<sha256>); each project gets a light linked view under ludic_modules/ instead of a full copy. |
| Manifest / lock | package.ludic (declared deps + provided namespaces + kind + targets) and package.lock.ludic (resolved versions + content hashes). |
Commands
x add <module>[@version] add a dependency to package.ludic, then resolve + fetch + link
x get resolve every dependency in package.ludic, link them, write the lock
x update [module] bump a dependency (or all) to its latest published version, then relock
x verify check every locked package against the store by content hash
x vendor copy the resolved packages into ./vendor for hermetic/offline builds
x add with no @version picks the latest published tag and records it as the
minimum. All the install commands print the resolved build list and write
package.lock.ludic.
The manifest — package.ludic
A line-oriented manifest. # starts a comment; strings are double-quoted.
package "git.workshopsoft.io/orkun/greeter" # this package's import path
version "1.2.0" # the version this checkout publishes
kind source # source | prebuilt
provides "Greet" # the Foo.* namespace(s) it registers (repeatable)
require "git.workshopsoft.io/orkun/util" "1.0.0" # a dependency and its minimum version
# a prebuilt lib also declares the targets it ships:
# kind prebuilt
# targets "native-arm64" "wasm32"
A consumer project's manifest is the same file, usually with only require
lines (the package/version fields describe a publishable package and are
optional for a leaf application).
The lockfile — package.lock.ludic
Generated by x get; do not edit by hand. One line per resolved module, pinning
its selected version, content hash, kind and provided namespaces:
# package.lock.ludic — generated by `x get`. Do not edit by hand.
lock 1
module "git.workshopsoft.io/orkun/greeter" version "1.2.0" hash "sha256:…" kind "source" provides "Greet"
module "git.workshopsoft.io/orkun/util" version "1.0.0" hash "sha256:…" kind "source" provides "Util"
x verify rehashes each store entry and confirms the project links to it, so a
tampered or missing dependency is caught before it reaches a build.
The store and the project view
Fetched packages live once in a global, immutable, content-addressed store:
~/.ludic/store/<sha256>/… the package tree at a version (no .git)
~/.ludic/store/cache/<module>/ a git clone cache used during resolution
Each project gets a lightweight view — ludic_modules/<import-path> is a symlink
into the store — so many projects share one copy and nothing is duplicated
per-project. Override the store location with $LUDIC_STORE.
Consuming a package — namespace registration
A source package ships plain Ludic. The consumer imports the package files by their import path:
program App {
import "git.workshopsoft.io/orkun/greeter/greet.ludic"
entry { print(greet_hello()) }
}
The compiler resolves an import first relative to the importing file, then — for
a non-absolute path that is not found — under the package module root
($LUDIC_MODULES, default ludic_modules/). So a fetched package's code is
spliced into the build and its namespace becomes available exactly the way the
built-in stdlib namespaces (Regex.*, Grid.*, …) are. Because Ludic compiles
ahead-of-time, a source package is compiled into the consumer's binary — no
ABI seam, and the whole-program guarantees (determinism, replay, world_save)
still hold.
Two packages may not register the same Foo.* namespace — a collision is a hard
error naming both modules.
Prebuilt libraries
A kind prebuilt package ships a compiled artifact per target it declares in
targets. Resolution selects the artifact for the build target
($LUDIC_TARGET, else native-<arch> for the host). If a needed target is not
shipped it is a hard error — unless the package also ships source, in which case
the source path is used. Prebuilt libs are the escape hatch for closed-source or
other-language code over the engine's stable C-ABI; source packages are the
default because they keep cross-compilation (including the wasm target) and the
compile-time ECS first-class.
Offline / hermetic builds
x vendor copies the resolved packages out of the store into ./vendor. Build
against the copy with LUDIC_MODULES=vendor, so the build needs neither the
network nor the global store.