- `[a, b, c]` list literals (E_LIST → emit_list); static_type learns slice-element, `new T`, list, string and literal kinds - `x op= y` lowers through the same path as `x = x op y` (emit_bin_vals): fixed `*=`/`/=` use the Q16.16 64-bit paths, string `+=` concatenates, int→long widens; unary `-` keeps a fixed operand's type (arith_ty) - one `unescape()` table for "strings", 'chars' and `interpolation`; `'\''`, `'\\'`, `'\"'` no longer read as 0; unterminated char literals and unexpected characters are errors instead of silently skipped - every diagnostic is `file:line: error: msg` (g_parse_file / g_err_file, Node.file + Node.line set by node()); tok_desc() in expectation errors; duplicate `function` names and unknown `phase` names are reported in source terms (phase_id used to default unknown phases to Overlay) - interpolation holes skip braces inside string literals - hand-IR preludes move from the user `@fn_` prefix to `@lp_` so a user `is_ws` / `str_eq` / `path_join` no longer collides at link time - `@ClearColor(expr)` accepts any constant expression; `Os.pid()` added (docs page + inventory); `str_starts()` in support/str - main.ludic: `else if` flag ladder, char literals, stale script comments - examples/lang/operators.ludic covers all of the above; os.ludic covers Os.pid; docs pages for Os.pid and the Overlay phase; ten changesets - reseeded: selfhost/ludicc.seed.ll is the new compiler's own fixpoint Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com> |
||
|---|---|---|
| .. | ||
| ai-seek-pathing.md | ||
| audio-link-windowed.md | ||
| become-anywhere.md | ||
| char-escapes.md | ||
| clearcolor-expr.md | ||
| component-access.md | ||
| compound-assign-types.md | ||
| countdown.md | ||
| cursor-confine-mode3.md | ||
| diagnostics-file-line.md | ||
| duplicate-global-diagnostic.md | ||
| engine-enums.md | ||
| engine-ui-events.md | ||
| enum-typed-machines.md | ||
| fmt-paren-spacing.md | ||
| formatter-brackets.md | ||
| global-initializers.md | ||
| half-the-game.md | ||
| interp-braces.md | ||
| ivec2-members.md | ||
| key-constants-namespaces.md | ||
| layer-queries.md | ||
| less-to-write.md | ||
| list-literals.md | ||
| managers.md | ||
| namespace-named-args.md | ||
| os-pid.md | ||
| overlay-phase.md | ||
| prefabs.md | ||
| prefs-package.md | ||
| prelude-symbol-prefix.md | ||
| README.md | ||
| reserved-word-functions.md | ||
| self-in-spawn-hooks.md | ||
| shooter-aim-centre.md | ||
| solids-solid2.md | ||
| sprite-atlas-ids.md | ||
| sprite-strip.md | ||
| tileskin-system.md | ||
| ui-close.md | ||
| ui-ids-anywhere.md | ||
| unary-minus-fixed.md | ||
Changesets
A changeset is one small Markdown file describing a single user-facing change,
dropped in this directory. x release consumes every changeset here into a new
CHANGELOG.md section, bumps VERSION, and deletes the consumed files.
Format
bump: minor
type: feat
One or more lines describing the change, in the past-agnostic imperative used in
the changelog. Markdown is fine.
bump:—major,minor, orpatch(SemVer). The release version is bumped by the highest level among the pending changesets (unlessx release <level>overrides it).type:— the Conventional Commit type (feat,fix,perf,docs, …); it becomes the bold prefix of the changelog bullet.
Adding one
Create a file with a short, unique name, e.g. changes/regex-namespace.md. Any
filename works except this README.md, which the release step always skips.