ludic/selfhost/frontend/registry.ludic
Orkuncakilkaya e4265f5fdb feat(lang): 27.1 - a state machine as data: @Machine(Record.field) on a registry of transitions
A registry marked `@Machine(Deer.mood)` is the transitions of a machine over that enum field of the
records a state's Table<Deer> holds. Its record has from and to (the enum's variants), on: string (an
action's name, "" for a transition the tick asks), guard: fn(Row<Deer>, reads...) -> bool and
enter: fn(Row<Deer>, reads...) -> void; the states are the enum's variants and the start is the
field's default. The rows are data (an .lres or defs), the names the studio already edits.

Written by the compiler (machines.ludic, machines_write.ludic): for each action an `on` names, a row
reducer in the registry's file (named ..__machine__DeerSteps, so it sits beside the program's own
row reducer on the same action, after it): the row's state, the first transition from it on that
action whose guard passes, the field set, enter run - guards and enters called by name. When a row
leaves a state on a guard alone, `state DeerStepsMachine` (the kept row view) and
deer_steps_tick(m: mut DeerStepsMachine, s: mut Herd, reads...), one transition a row a tick.
Nothing allocates.

The table is the whole machine: the field written anywhere else - an assignment, or a `machine`
block's become over it - is a type error (check_stmt.ludic, ck_machine_write). Guards and enters take
the row first, are the record's module's, keep a row reducer's rules (and may be handed the row);
a guard writes nothing through it. The graph is checked, each error at its row (in the .lres when
the rows are there): a state never reached from the start, a state with no way out, an `on` naming
no action or an action with no @Target, a self-transition with no guard, two ways out of a state on
one trigger behind an unguarded first. Also refused: @Machine off a registry, a field that is not a
plain enum with a default, a @Column field, no table (or two) of the record, a transitions record of
another shape, a machine outside its table's state's module.

ludic schema's code section gains `machines` (registry, record, field, enum, table, start, states,
actions, tick, module, at); ludic deps names a machine's reducer `reducer Deer in Herd.deer on Spook
(machine DeerSteps)`. vocab @Machine; docs annot-machine, kw-machine; LANGUAGE.md "A machine as
data"; examples actions/machine (+ deer_steps.lres) and ten rejects; test.ludic feat, reject and
schema cases (not run); changes/machines.md. Reseeded; bootstrap-cfree fixpoint holds (317642
lines); Maroon Lake's `ludic build --check` is clean against this tree.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-30 16:37:37 +03:00

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# registry.ludic — L8: registration by declaration. A registry is a global table of records,
# and each `def` is one entry, written where it belongs rather than as a call in an init
# function somebody has to remember:
#
# registry Furnishings of Furnishing as HF
# def Furnishings chair { name: "Camp chair", cost: 60, seat: true }
#
# The parser collects every def (in source order, across files) and, when the program is read,
# gives the registry its entries as its initializer, a constant per entry holding its index
# (HF_CHAIR - declaration order, so a table saved by position keeps its rule: append, never
# insert), HF_COUNT, and, when the record has a `key: string` field, fills it in and adds
# furnishings_find(key) -> int. Everything generated belongs to the registry's own file, so it
# is in the registry's module and exported only when the registry is.
var g_rg_name: []pointer = new []pointer
var g_rg_type: []pointer = new []pointer
var g_rg_prefix: []pointer = new []pointer
var g_rg_var: []Node = new []Node
var g_rg_open: []int = new []int # 1: `open registry` - other modules may def into it
var g_rg_from: []pointer = new []pointer # its resource file as written, or null
var g_rg_at: []int = new []int # its attributes (@AppendOnly, @ByKey), a group or -1
var g_df_reg: []pointer = new []pointer
var g_df_key: []pointer = new []pointer
var g_df_rec: []Node = new []Node
var g_df_kline: []int = new []int # where its key is written (the schema's)
var g_df_kcol: []int = new []int
var g_df_src: []pointer = new []pointer # the resource file it came from, or "" for a `def`
var g_df_via: []pointer = new []pointer # the declaration that brought it in: file:line
# one def, and where it came from
function df_push(reg: pointer, key: pointer, rec: Node, kline: int, kcol: int, src: pointer, via: pointer) -> void {
push(g_df_reg, reg)
push(g_df_key, key)
push(g_df_rec, rec)
push(g_df_kline, kline)
push(g_df_kcol, kcol)
push(g_df_src, src)
push(g_df_via, via)
}
function reg_upper(s: pointer) -> pointer {
let n = len(s)
let out = bytes(n + 1)
var i = 0
while i < n {
var c = s[i]
if c >= 'a' and c <= 'z' { c = c - 32 }
out[i] = c
i += 1
}
out[n] = 0
return out
}
function reg_lower(s: pointer) -> pointer {
let n = len(s)
let out = bytes(n + 1)
var i = 0
while i < n {
var c = s[i]
if c >= 'A' and c <= 'Z' { c = c + 32 }
out[i] = c
i += 1
}
out[n] = 0
return out
}
# registry NAME of TYPE [as PREFIX]
function parse_registry() -> void {
let pm = g_pm_pending # @PerMap / @Chunked(n) (permap.ludic)
let chunk = g_pm_chunk_pending
pi += 1
let v = node(N_VAR)
v.s = eat_id()
if not is_id("of") { perr(`registry {v.s}: say what it holds - registry {v.s} of SomeRecord`) }
pi += 1
let t = ptype()
var prefix = reg_upper(v.s)
if is_id("as") {
if pm { perr(`registry {v.s}: a @PerMap registry has no 'as PREFIX' - its keys are not known when the game compiles, so it has no constants; find a row by its key with {pm_snake(v.s)}_find`) }
pi += 1
prefix = eat_id()
}
var from: pointer = null
if is_id("from") {
pi += 1
from = toks[pi].text
pi += 1
}
v.ty = "[]" + t
if not pm { push(prog, v) } # a map-scoped table is a state, written when the program is read
push(g_rg_name, v.s)
push(g_rg_type, t)
push(g_rg_prefix, prefix)
push(g_rg_var, v)
push(g_rg_open, 0)
push(g_rg_from, from)
i18n_registry_declared() # i18n.ludic: its @TextKey, before the attributes are taken
mc_take(v, pm) # 27.1: @Machine(Record.field) (machines.ludic)
push(g_rg_at, at_registry_take()) # attrs.ludic
pm_declared(pm, chunk, v.s)
if from != null and not pm { res_read(v, from) }
}
# def REGISTRY key { field: value, ... }
# def REGISTRY from "file.lres" - every entry of a resource file, as defs of this file's module
function parse_def() -> void {
pi += 1
let reg = eat_id()
if is_id("from") and toks[pi + 1].kind == TK_STR {
let from = toks[pi + 1].text
pi += 2
res_read_into(reg, from, `def {reg} from`)
return
}
let kt = toks[pi]
let key = eat_id()
skipnl()
let rec = record()
df_push(reg, key, rec, kt.line, kt.col, "", `{g_parse_file}:{itoa(kt.line)}`)
}
function reg_find(name: pointer) -> int {
var i = 0
while i < len(g_rg_name) {
if (g_rg_name[i] == name) { return i }
i += 1
}
return -1
}
function reg_rec_has(rec: Node, field: pointer) -> bool {
var i = 0
while i < len(rec.kids) {
if (rec.kids[i].s == field) { return true }
i += 1
}
return false
}
# a generated declaration: the registry's file, line and export
function reg_decl(kind: int, v: Node) -> Node {
let d = node(kind)
d.file = v.file
d.line = v.line
d.vis = v.vis
return d
}
function reg_const(v: Node, name: pointer, value: int) -> void {
let c = reg_decl(N_CONST, v)
c.s = name
c.ty = "int"
let e = node(E_INT)
e.ival = value
e.file = v.file
c.a = e
push(prog, c)
}