The three parsing primitives the TMX path needs that were not already in the tree (zlib inflate + the JSON reader already shipped): - Xml.* — a minimal, deterministic pure-Ludic XML reader for the element/attribute/CDATA subset TMX/TSX/TX use, spliced on demand. Handles nested elements, single/double-quoted attributes, text + <![CDATA[…]]>, comments, the <?xml?> prolog and <!DOCTYPE>, the five predefined entities and numeric character references. - Base64.* — standard base64 (RFC 4648) decode + a matching pure-Ludic encoder; the decoder ignores the whitespace Tiled wraps into <data>. Splicing Base64.* also pulls in inflate.ludic so a plain tool can run the full base64 -> zlib/gzip decode chain. - z_gunzip — gzip framing (RFC 1952) over the existing DEFLATE inflater: skip the 10-byte header + optional fields, inflate the body, ignore the CRC32/ISIZE trailer. Golden corpus vendored under assets/tiled-fixtures/ (mapeditor/tiled examples, attributed, + hand-authored multi-encoding fixtures). New example library/tiled_p0.ludic proves all three (21 assertions); docs pages + inventory added so check-impl stays green. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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1.6 KiB
Tiled golden fixtures
The curated, version-pinned corpus for the Ludic Tiled reader (design record:
Design: Tiled maps,
issues #67–#74). No single Tiled file covers the format surface, so this is a
subset of the official mapeditor/tiled
examples/ tree plus a few hand-authored files for the gaps the official
examples miss.
Vendored from mapeditor/tiled (examples/)
Fetched from https://raw.githubusercontent.com/mapeditor/tiled/master/examples/.
Tiled's example assets carry their own licenses (see the upstream repo's
per-folder *.license/README); vendored here with attribution for testing only.
| File | Exercises |
|---|---|
desert.tmx + desert.tsx |
orthogonal, external .tsx, base64+zlib (P0/P1) |
sewers.tmx |
orthogonal, base64+zlib, embedded tileset, opacity (P0) |
orthogonal-outside.tmx |
object layers, shapes, custom properties (P4) |
perspective_walls.tsx |
per-tile bool properties, <tileoffset> (P4) |
isometric_grass_and_water.tmx |
isometric orientation, Wang set (P5) |
hexagonal-mini.tmx |
hexagonal orientation (P5) |
Hand-authored (CC0 / public domain)
| File | Exercises |
|---|---|
handmade.tmx + handmade.tsx |
a 4×4 orthogonal map whose four layers carry the same GID array in CSV, base64-uncompressed, base64+gzip and base64+zlib — so every encoding path must decode identically. The last tile is GID 1 with the horizontal-flip flag (0x80000001), forcing real GID decode. handmade.tsx also carries a solid bool property and a per-tile <objectgroup> collision shape for P2. |