ludic/docs/language/unicode/unicode-truncate.md
Orkuncakilkaya bad6cd1ac9
All checks were successful
docs / build-and-deploy (push) Successful in 2s
feat(stdlib): add Unicode.* — UTF-8 code points, graphemes, case mapping (#13)
Make Ludic text correct-by-default over UTF-8, so player names, translated UI,
and chat behave for every language instead of counting bytes and splitting
characters in half. The byte-oriented Text.* stays for speed; Unicode.* is the
layer that understands code points and (approximately) grapheme clusters.

  - len / byte_len          code points vs bytes — the two lengths, kept distinct
  - is_valid_utf8           strict validation of untrusted input
  - char_at / chars         code-point access by index; chars() -> []int
  - upper / lower           case mapping (ASCII + Latin-1)
  - truncate                first n code points, never a half-character
  - grapheme_len            user-perceived characters (approx UAX#29)

Pure integer/byte IR over NUL-terminated buffers; C-free, no data-table blob.
Decoding and validation cover the full UTF-8 range (overlong/surrogate/>10FFFF
rejected). grapheme_len collapses combining marks, variation selectors, ZWJ
sequences (family emoji), and regional-indicator flag pairs. Documented v1
scope: wider-script/locale case rules (Latin-Extended, Greek, Cyrillic, Turkish
i, German ß) and NFC normalization are follow-ups.

- examples/library/unicode.ludic: asserts the invariants across ASCII, Latin-1
  (é round-trips through upper/lower), a decomposed "café" (5 code points, 4
  graphemes), a ZWJ family emoji (5 code points, 1 grapheme), and a flag (2
  regional indicators, 1 grapheme). Wired into `x test` (now 55 passed).
- docs: a new Unicode section + 9 per-symbol pages clarifying byte vs code point
  vs grapheme; inventory updated; every fence passes check-docs; site builds.
- seed regenerated; `x bootstrap-cfree` fixpoint holds.

Closes #13

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-30 22:29:00 +03:00

725 B

id name category kind tokens sig tip order ns member
unicode-truncate Unicode.truncate unicode namespace-method Unicode.truncate Unicode.truncate(s, n) -> string First n code points of a string. 8 Unicode truncate

Returns the first n code points as a new string, never splitting a multibyte character — the safe way to cap a display name or a chat line to a length. If the string has fewer than n code points it is returned whole; n <= 0 yields the empty string.

Parameters:

  • s — the UTF-8 string
  • n — the maximum number of code points to keep
program Truncate {
  entry {
    if Unicode.truncate("hello", 3) == "hel" { print(1) }
  }
}