ludic/docs/language/hash/hash-of.md
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feat(lang,stdlib): 64-bit long type + 64-bit Hash variants (issue #17)
Add `long`, a 64-bit signed integer primitive (i64), threaded through
codegen: llty; int<->long coercion (coerce_code/to_long) at let/assign/
return/call-args; i64 arithmetic + comparison promotion in emit_bin;
unary negate/~; print via %lld and str()/interpolation via @fn_long_str.
Editor vocabulary (syntax header, TextMate grammar, formatter, LSP)
synced; check-vocabulary green. Numeric literals stay i32 — build large
values by widening (documented on the type page).

Complete the Hash.* namespace (issue #17) with both 32- and 64-bit
algorithms: Hash.of/fnv1a/crc32/mix/combine (32-bit) and
Hash.of64/fnv1a_64/mix64 (64-bit, returning long). Deterministic and
C-free; CRC-32 (poly 0xEDB88320) and FNV vectors verified against
reference implementations.

Tests: selfhost/tests/{hash,long}.ludic. Docs: docs/language/hash/*,
type-long.md. Seed reseeded; C-free bootstrap fixpoint holds; 23
selfhost + 45 regression + 29 tooling checks green.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-08-30 01:01:06 +03:00

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Markdown

---
id: hash-of
name: Hash.of
category: hash
kind: namespace-method
tokens: Hash.of
sig: Hash.of(s) -> int
tip: The fast default string hash.
order: 1
ns: Hash
member: of
---
The go-to hash for a string: turns text like <code>"grass_tile"</code> into a fast, stable 32-bit integer handle. <code>Hash.of</code> is the default when you don't care which algorithm is used — currently it is <a href="hash-fnv1a"><code>Hash.fnv1a</code></a>, FNV-1a over the bytes. Reach for it to key a lookup table by name, give content a compact id, or detect that a config string changed. The result is deterministic: the same string always produces the same value, on every platform and run. It is not for security — see the section note.
Parameters:
- `s` — the string to hash
```ludic
program TileIds {
entry {
let grass = Hash.of("grass_tile") # a stable integer id for this tile name
let water = Hash.of("water_tile")
print(grass)
print(water)
}
}
```