..
game
feat(lang): float and double types with ordinary operators
2026-09-16 16:13:31 +03:00
stdlib
carry: the runtime and render3d work Maroon Lake builds against
2026-09-23 15:55:02 +03:00
emit_addr.ludic
feat(compiler): a slice index is checked against its length
2026-09-22 20:54:12 +03:00
emit_call.ludic
carry: the runtime and render3d work Maroon Lake builds against
2026-09-23 15:55:02 +03:00
emit_core.ludic
feat(compiler): a slice index is checked against its length
2026-09-22 20:54:12 +03:00
emit_decl.ludic
feat(compiler): a slice index is checked against its length
2026-09-22 20:54:12 +03:00
emit_expr.ludic
fix(compiler): == / != on references is identity; only text compares by content
2026-09-16 16:13:31 +03:00
emit_float.ludic
feat(lang): float and double types with ordinary operators
2026-09-16 16:13:31 +03:00
emit_head.ludic
carry: the runtime and render3d work Maroon Lake builds against
2026-09-23 15:55:02 +03:00
emit_intrin.ludic
feat(windows): a Windows target for ludicc, and the compiler builds itself there
2026-09-13 01:59:41 +03:00
emit_intrin2.ludic
carry: the runtime and render3d work Maroon Lake builds against
2026-09-23 15:55:02 +03:00
emit_mem.ludic
refactor(selfhost): reorganise into concern-based subdirectories
2026-08-31 00:26:02 +03:00
emit_new.ludic
feat(lang): float and double types with ordinary operators
2026-09-16 16:13:31 +03:00
emit_stmt.ludic
feat(lang): float and double types with ordinary operators
2026-09-16 16:13:31 +03:00