ludic/selfhost/backend
Orkuncakilkaya e6f565a6c4 carry: the runtime and render3d work Maroon Lake builds against
Input.text, App.monitor_count / window_to_monitor / window_fixed,
gl_sleep_us, and the grass and collide changes, uncommitted on main and
depended on by the game; carried here so the language work starts from
what the game actually uses. main's working tree is untouched.
2026-09-23 15:55:02 +03:00
..
game feat(lang): float and double types with ordinary operators 2026-09-16 16:13:31 +03:00
stdlib carry: the runtime and render3d work Maroon Lake builds against 2026-09-23 15:55:02 +03:00
emit_addr.ludic feat(compiler): a slice index is checked against its length 2026-09-22 20:54:12 +03:00
emit_call.ludic carry: the runtime and render3d work Maroon Lake builds against 2026-09-23 15:55:02 +03:00
emit_core.ludic feat(compiler): a slice index is checked against its length 2026-09-22 20:54:12 +03:00
emit_decl.ludic feat(compiler): a slice index is checked against its length 2026-09-22 20:54:12 +03:00
emit_expr.ludic fix(compiler): == / != on references is identity; only text compares by content 2026-09-16 16:13:31 +03:00
emit_float.ludic feat(lang): float and double types with ordinary operators 2026-09-16 16:13:31 +03:00
emit_head.ludic carry: the runtime and render3d work Maroon Lake builds against 2026-09-23 15:55:02 +03:00
emit_intrin.ludic feat(windows): a Windows target for ludicc, and the compiler builds itself there 2026-09-13 01:59:41 +03:00
emit_intrin2.ludic carry: the runtime and render3d work Maroon Lake builds against 2026-09-23 15:55:02 +03:00
emit_mem.ludic refactor(selfhost): reorganise into concern-based subdirectories 2026-08-31 00:26:02 +03:00
emit_new.ludic feat(lang): float and double types with ordinary operators 2026-09-16 16:13:31 +03:00
emit_stmt.ludic feat(lang): float and double types with ordinary operators 2026-09-16 16:13:31 +03:00