ludic/selfhost
Orkuncakilkaya e6f565a6c4 carry: the runtime and render3d work Maroon Lake builds against
Input.text, App.monitor_count / window_to_monitor / window_fixed,
gl_sleep_us, and the grass and collide changes, uncommitted on main and
depended on by the game; carried here so the language work starts from
what the game actually uses. main's working tree is untouched.
2026-09-23 15:55:02 +03:00
..
backend carry: the runtime and render3d work Maroon Lake builds against 2026-09-23 15:55:02 +03:00
frontend feat(launcher): Process.*, Http.save_to/received/expected, App.window_hide/show 2026-09-17 13:32:23 +03:00
golden chore(repo): DX cleanup — categorise examples, text-diffable golden, build/ output (#27 #28 #30) 2026-08-30 18:54:21 +03:00
support feat(compiler): list literals, typed compound assignment, file:line diagnostics 2026-09-05 01:12:16 +03:00
tests fix(compiler): == / != on references is identity; only text compares by content 2026-09-16 16:13:31 +03:00
ludicc.seed.ll fix(selfhost): reseed, so the bounds check survives a bootstrap 2026-09-23 02:30:41 +03:00
ludicc.win.seed.ll fix(selfhost): the Windows seed too 2026-09-23 02:31:22 +03:00
main.ludic fix: CSPRNG on Windows, and a window's first title is the package's app name 2026-09-17 16:22:05 +03:00