Input.text, App.monitor_count / window_to_monitor / window_fixed, gl_sleep_us, and the grass and collide changes, uncommitted on main and depended on by the game; carried here so the language work starts from what the game actually uses. main's working tree is untouched. |
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|---|---|---|
| .. | ||
| backend | ||
| frontend | ||
| golden | ||
| support | ||
| tests | ||
| ludicc.seed.ll | ||
| ludicc.win.seed.ll | ||
| main.ludic | ||