ludic/selfhost
Orkuncakilkaya 281ebc23e1 ludic schema: a components section and a natives list (R4)
Each UI component: module, place, doc, xml and lss paths, props and state
(type, default as written, place, doc), states_read (the header's states),
derived fields with their types, functions and events as the template calls
them (states and instance stripped), and the native tags its template uses.
natives: every ui_native / ui_native_input call with a literal tag - tag, via,
handler, place. schema_version stays 1; the lists are additions.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-29 19:36:04 +03:00
..
backend ludic schema: a components section and a natives list (R4) 2026-09-29 19:36:04 +03:00
check schema: ludicc --emit-schema / ludic schema, --check --diagnostics=json, and editor attributes 2026-09-29 18:06:54 +03:00
frontend ludic schema: a components section and a natives list (R4) 2026-09-29 19:36:04 +03:00
golden chore(repo): DX cleanup — categorise examples, text-diffable golden, build/ output (#27 #28 #30) 2026-08-30 18:54:21 +03:00
support feat(lang): L4 type checker between parse and emit 2026-09-24 01:34:49 +03:00
tests fix(compiler): == / != on references is identity; only text compares by content 2026-09-16 16:13:31 +03:00
ludicc.seed.ll ludic schema: a components section and a natives list (R4) 2026-09-29 19:36:04 +03:00
ludicc.win.seed.ll ludic schema: a components section and a natives list (R4) 2026-09-29 19:36:04 +03:00
main.ludic Build.schema_hash(): FNV-1a 64 of the program's own schema (the bytes ludic schema prints), worked out only when a program names it, 0 under ludicc --release, which ludic bundle now passes (Mac and Windows); reseeded 2026-09-29 19:05:28 +03:00
split_build.ludic ludic build on every core: the IR split with llvm-split and compiled by a clang per part at once 2026-09-29 17:12:27 +03:00