..
actions.ludic
compiler(0.R): a dispatched action's record is the queue's to keep - one list per action, filled in place, all free again when the drain ends
2026-09-28 02:02:11 +03:00
aliases.ludic
wip(0.S3): the runtime migrated - ludic migrate state --runtime <every program>: 331 vars into 25 states (RtInputState, RtGlState, ...), 2 lets; its states are made before it boots; no module-level var is let through outside --globals
2026-09-25 16:02:12 +03:00
ast.ludic
schema: ludicc --emit-schema / ludic schema, --check --diagnostics=json, and editor attributes
2026-09-29 18:06:54 +03:00
attrs.ludic
attributes: @Material(field) resolved as @Node is; @OneOf on a string field takes words, and every registry row's value is checked against them - words on another field, or constants on a string, is an error; reseeded
2026-09-29 19:13:32 +03:00
attrs_node.ludic
attributes: @Material(field) resolved as @Node is; @OneOf on a string field takes words, and every registry row's value is checked against them - words on another field, or constants on a string, is an error; reseeded
2026-09-29 19:13:32 +03:00
component.ludic
ludic schema: a components section and a natives list (R4)
2026-09-29 19:36:04 +03:00
component_class.ludic
ludic schema: a components section and a natives list (R4)
2026-09-29 19:36:04 +03:00
component_gen.ludic
feat(lang): 0.S - components take states in their header; migrate writes them, never inside a name, never outside the programs given, never into a package's state
2026-09-25 17:11:15 +03:00
component_gen2.ludic
frame keeps: a model's records filled in place, kept event numbers, list spares, Json.read_file
2026-09-29 12:22:13 +03:00
component_rw.ludic
feat(lang): 0.S - components take states in their header; migrate writes them, never inside a name, never outside the programs given, never into a package's state
2026-09-25 17:11:15 +03:00
defaults.ludic
feat(lang): L11 views and templates - the UI is markup, not code
2026-09-24 15:58:47 +03:00
diag.ludic
schema: ludicc --emit-schema / ludic schema, --check --diagnostics=json, and editor attributes
2026-09-29 18:06:54 +03:00
generics.ludic
feat(lang): L5 generic records and functions
2026-09-24 02:21:15 +03:00
lex.ludic
schema: ludicc --emit-schema / ludic schema, --check --diagnostics=json, and editor attributes
2026-09-29 18:06:54 +03:00
migrate.ludic
feat(migrate): 0.R5 - ludic migrate state --tighten takes mut off every state parameter nothing down the chain writes; --root DIR lets the edits reach a directory without running its programs; a write through a local holding part of a mut state counts as a write to it
2026-09-27 00:20:44 +03:00
modules.ludic
fix(lang): the action drain is the program's; --check runs every check a build makes; a registry key named count is refused; name lookups are tables
2026-09-25 23:34:43 +03:00
natives.ludic
feat(pkg): phase 15 - a package can carry a native library
2026-09-26 23:35:45 +03:00
parse.ludic
attributes: a target the program does not have at all (an @Ref registry, an @Tint / @OneOf constant) is a warning and "unresolved" in the schema, not an error - a package names the game's registry without importing it; a name of another kind is still an error; reseeded
2026-09-29 19:10:45 +03:00
parse_game.ludic
schema: ludicc --emit-schema / ludic schema, --check --diagnostics=json, and editor attributes
2026-09-29 18:06:54 +03:00
ports.ludic
wip(0.S3): ui blocks, scene on enter/exit, hooks, machines over a state's field, namespace and engine-system injection; a reference out of a read-only state or a module let is read-only; deps counts writes into another module's state; the rejected examples hold states
2026-09-25 14:49:03 +03:00
privates.ludic
feat(lang): a module's private records and events are its own
2026-09-25 11:02:48 +03:00
privates_types.ludic
feat(lang): a module's private records and events are its own
2026-09-25 11:02:48 +03:00
registry.ludic
schema: ludicc --emit-schema / ludic schema, --check --diagnostics=json, and editor attributes
2026-09-29 18:06:54 +03:00
registry_finish.ludic
fix(lang): the action drain is the program's; --check runs every check a build makes; a registry key named count is refused; name lookups are tables
2026-09-25 23:34:43 +03:00
registry_open.ludic
feat(lang): open registry - other modules' defs, in an order imports cannot change
2026-09-25 04:28:34 +03:00
resource.ludic
schema: ludicc --emit-schema / ludic schema, --check --diagnostics=json, and editor attributes
2026-09-29 18:06:54 +03:00
state.ludic
feat(base): 0.R4 - a queue keeps its own count, so every package verb takes only its own state; ludic migrate state --prune
2026-09-26 04:19:56 +03:00
view.ludic
wip(0.S3): ui blocks, scene on enter/exit, hooks, machines over a state's field, namespace and engine-system injection; a reference out of a read-only state or a module let is read-only; deps counts writes into another module's state; the rejected examples hold states
2026-09-25 14:49:03 +03:00
view_conv.ludic
feat(lang): L11 views and templates - the UI is markup, not code
2026-09-24 15:58:47 +03:00
view_fill.ludic
frame keeps: a model's records filled in place, kept event numbers, list spares, Json.read_file
2026-09-29 12:22:13 +03:00
view_finish.ludic
wip(0.S3): ui blocks, scene on enter/exit, hooks, machines over a state's field, namespace and engine-system injection; a reference out of a read-only state or a module let is read-only; deps counts writes into another module's state; the rejected examples hold states
2026-09-25 14:49:03 +03:00