ludic/selfhost/backend/game
2026-09-25 14:49:03 +03:00
..
emit_collide.ludic refactor(selfhost): reorganise into concern-based subdirectories 2026-08-31 00:26:02 +03:00
emit_ecs.ludic feat(compiler): list literals, typed compound assignment, file:line diagnostics 2026-09-05 01:12:16 +03:00
emit_game.ludic wip(0.S3): ui blocks, scene on enter/exit, hooks, machines over a state's field, namespace and engine-system injection; a reference out of a read-only state or a module let is read-only; deps counts writes into another module's state; the rejected examples hold states 2026-09-25 14:49:03 +03:00
emit_machine.ludic wip(0.S3): ui blocks, scene on enter/exit, hooks, machines over a state's field, namespace and engine-system injection; a reference out of a read-only state or a module let is read-only; deps counts writes into another module's state; the rejected examples hold states 2026-09-25 14:49:03 +03:00
emit_query.ludic feat(lang): L4 type checker between parse and emit 2026-09-24 01:34:49 +03:00
emit_save.ludic feat(compiler): list literals, typed compound assignment, file:line diagnostics 2026-09-05 01:12:16 +03:00
emit_spawn.ludic feat(lang): float and double types with ordinary operators 2026-09-16 16:13:31 +03:00
emit_ui.ludic feat(compiler): list literals, typed compound assignment, file:line diagnostics 2026-09-05 01:12:16 +03:00
emit_world.ludic feat(compiler): list literals, typed compound assignment, file:line diagnostics 2026-09-05 01:12:16 +03:00