@Queries(these: [Prop{constraint}, ...], on: Model) on a handler desugars to the
existing S_QUERY loop: each property binds by its own name, a Prop{...} block
qualifies its bare fields to that property, and on: adds a {Model} tag filter.
Implemented via parse_queries_anno + qualify_fields (parse_game.ludic), wired
into parse_one_decl; @Handles parses on the program (documentation).
examples/annotations.ludic demonstrates it (output 3 1 0 0); test.sh 15/15.
Docs: added the Annotations section to LANGUAGE.md and did the vocabulary prose
pass (component->property, archetype->model, system->handler, game->program)
across the docs. check-docs + test-tools green.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
210 lines
8.3 KiB
Text
210 lines
8.3 KiB
Text
# parse_game.ludic — the ECS front-end: component and system declarations,
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# `for (vars) in query [terms] where cond`, spawn and despawn. Mirrors the
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# game-construct parsing in compiler/front/parse.c.
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fn parse_component() -> Node {
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pi = pi + 1; let n = node(N_COMP); n.s = eat_id(); skipnl(); eat_op("{")
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while true { skipnl(); if is_op("}") { break }
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let f = node(N_FIELD); f.s = eat_id(); eat_op(":"); f.ty = ptype()
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if is_op("=") { pi = pi + 1; f.a = expr() }
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push(n.kids, f); if is_op(",") { pi = pi + 1 } }
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eat_op("}"); return n
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}
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# skip an @annotation or a reads/writes/query/... clause we don't model yet
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fn skip_clause() -> void {
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if is_op("[") { let depth = 0
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while true { if is_op("[") { depth = depth + 1 }; if is_op("]") { depth = depth - 1 }
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pi = pi + 1; if depth == 0 { break } }
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}
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}
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fn parse_system() -> Node {
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pi = pi + 1; let n = node(N_SYS); n.s = eat_id(); n.ty = "Update"
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# clauses: @anno, phase X, reads/writes/needs/uses [..], query (..) [..]
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# A `query (vars) [terms] where c` clause desugars to a body wrapped in one
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# `for (vars) in query [terms] where c { ... }` — the same S_QUERY node the
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# inline form builds, so `qdecl.ludic` and the inline form share a lowering.
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let has_q = false
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let qn = node(S_QUERY)
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while true {
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skipnl() # clauses may span several lines
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if is_op("@") { pi = pi + 1; let a = eat_id(); if is_op("(") { let d = 0 # @anno, one per turn so a
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while true { if is_op("(") { d = d + 1 }; if is_op(")") { d = d - 1 }; pi = pi + 1; if d == 0 { break } } }
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continue } # newline-separated @anno re-skips at the loop top
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if is_id("phase") { pi = pi + 1; n.ty = eat_id(); continue }
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if is_id("reads") or is_id("writes") { pi = pi + 1; skip_clause(); continue } # `needs`/`uses` synonyms dropped (Rule A cleanup)
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if is_id("query") {
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pi = pi + 1; has_q = true
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if is_op("(") { eat_op("(") # optional (vars); omitted when nothing binds
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while not is_op(")") { let v = node(E_ID); v.s = eat_id(); push(qn.kids, v); if is_op(",") { pi = pi + 1 } }
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eat_op(")") }
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qn.c = parse_query_tail()
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qn.b = qn.c.a # where-expr (or null)
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continue
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}
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break
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}
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skipnl()
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let body = block()
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if has_q {
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qn.a = body
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let wrap = node(N_BLOCK); push(wrap.kids, qn)
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n.a = wrap
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} else { n.a = body }
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return n
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}
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# `[Term, ...]` with optional `where <expr>`, returning a node whose kids are
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# the terms (E_ID with ival=1 for {Tag} filters) and .a the where-expr or null.
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fn parse_query_tail() -> Node {
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eat_op("[")
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let q = node(N_BLOCK)
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while not is_op("]") {
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if is_op("{") { pi = pi + 1; let t = node(E_ID); t.s = eat_id(); t.ival = 1; push(q.kids, t); eat_op("}") }
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else { let t = node(E_ID); t.s = eat_id(); t.ival = 0; push(q.kids, t) }
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if is_op(",") { pi = pi + 1 }
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}
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eat_op("]")
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if is_id("where") { pi = pi + 1; q.a = expr() }
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return q
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}
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# `for (a, b) in query [Pos, Vel] where ... { body }`
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fn parse_query_for() -> Node {
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let n = node(S_QUERY)
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eat_op("(")
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while not is_op(")") { let v = node(E_ID); v.s = eat_id(); push(n.kids, v); if is_op(",") { pi = pi + 1 } }
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eat_op(")")
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let inkw = eat_id() # 'in'
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let qkw = eat_id() # 'query'
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n.c = parse_query_tail()
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n.b = n.c.a # where
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n.a = block()
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return n
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}
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# ---- @Queries annotation -----------------------------------------------------
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# `@Queries(these: [Prop{constraint}, ...], on: Model)` on a handler is an
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# annotation spelling of the `for (Prop, ...) in query [Prop, ..., {Model}]
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# where <constraints> { body }` loop. It desugars to the same S_QUERY node, so
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# the whole query backend (iteration, filters, binding, break/continue) is reused.
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fn mk_and(a: Node, b: Node) -> Node {
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if ptr_is_null(a) { return b }
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let n = node(E_BIN); n.s = "and"; n.a = a; n.b = b; return n
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}
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# In `Prop{scale > 0}` the bare names are fields of Prop; qualify each to
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# `Prop.field` (the binding var is the property name) for the desugared where.
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fn qualify_fields(e: Node, prop: ptr) -> Node {
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if ptr_is_null(e) { return e }
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if e.kind == E_ID {
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let m = node(E_MEMBER); let base = node(E_ID); base.s = prop; m.a = base; m.s = e.s; return m
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}
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if e.kind == E_BIN { e.a = qualify_fields(e.a, prop); e.b = qualify_fields(e.b, prop); return e }
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if e.kind == E_UN { e.a = qualify_fields(e.a, prop); return e }
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return e
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}
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# parse `(these: [...], on: Model)`, returning an S_QUERY with its vars/terms/where
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# filled in (the body `.a` is attached by the caller once the handler is parsed).
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fn parse_queries_anno() -> Node {
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eat_op("(")
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let qn = node(S_QUERY)
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let terms = node(N_BLOCK)
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let wh: Node = ptr_null()
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while not is_op(")") {
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skipnl()
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if is_op(")") { break }
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let key = eat_id(); eat_op(":")
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if streq(key, "these") {
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eat_op("["); skipnl()
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while not is_op("]") {
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let pname = eat_id()
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let v = node(E_ID); v.s = pname; push(qn.kids, v) # binding var = property name
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let t = node(E_ID); t.s = pname; t.ival = 0; push(terms.kids, t)
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if is_op("{") { pi = pi + 1; let ce = expr(); eat_op("}"); wh = mk_and(wh, qualify_fields(ce, pname)) }
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if is_op(",") { pi = pi + 1 }
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skipnl()
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}
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eat_op("]")
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} else { if streq(key, "on") {
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let mname = eat_id(); let t = node(E_ID); t.s = mname; t.ival = 1; push(terms.kids, t) # {Model} tag
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} else { expr() } } # unknown key: skip its value
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if is_op(",") { pi = pi + 1 }
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skipnl()
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}
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eat_op(")")
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qn.c = terms; qn.b = wh
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return qn
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}
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fn parse_spawn() -> Node {
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pi = pi + 1; let n = node(S_SPAWN); n.s = eat_id(); skipnl(); eat_op("{")
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while true {
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skipnl(); if is_op("}") { break }
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let ci = node(E_FINIT); ci.s = eat_id()
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ci.a = record() # Comp { field: val, ... } — no `=` before the record
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push(n.kids, ci)
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if is_op(",") { pi = pi + 1 }
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}
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eat_op("}"); return n
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}
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# enum Name { A, B, C } — named int constants; a variant's value is its index.
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# Accessed as `Name.A` (a compile-time int), so it names magic-int value spaces
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# (state ids, menu selections, mode registers) without a runtime cost.
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fn parse_enum() -> Node {
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pi = pi + 1; let n = node(N_ENUM); n.s = eat_id(); skipnl(); eat_op("{")
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while true { skipnl(); if is_op("}") { break }
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let v = node(E_ID); v.s = eat_id(); push(n.kids, v)
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if is_op(",") { pi = pi + 1 }; skipnl() }
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eat_op("}"); return n
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}
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# archetype Name { CompA, CompB } — a named entity kind (bundle of components)
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fn parse_archetype() -> Node {
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pi = pi + 1; let n = node(N_ARCH); n.s = eat_id(); skipnl(); eat_op("{")
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while true { skipnl(); if is_op("}") { break }
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let c = node(E_ID); c.s = eat_id(); push(n.kids, c)
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if is_op(",") { pi = pi + 1 }; skipnl() }
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eat_op("}"); return n
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}
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# extern fn name(params) -> T = "symbol"
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fn parse_extern() -> Node {
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pi = pi + 1 # 'extern'
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let fnkw = eat_id() # 'fn'
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let n = node(N_EXTERN); n.s = eat_id(); eat_op("(")
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while not is_op(")") { let p = node(N_PARAM); p.s = eat_id(); eat_op(":"); p.ty = ptype(); push(n.kids, p)
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if is_op(",") { pi = pi + 1 } }
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eat_op(")")
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n.ty = "void"
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if is_op("->") { pi = pi + 1; n.ty = ptype() }
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eat_op("=")
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let t = toks[pi] # "symbol"
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n.a = node(E_STR); n.a.s = t.text; pi = pi + 1
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return n
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}
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# ui Name { widget-tree } — parsed into a widget node tree (emitted later)
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fn parse_widget() -> Node {
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let w = node(N_UI); w.s = eat_id() # widget type name
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w.b = node(N_BLOCK) # b.kids = props (E_FINIT)
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while toks[pi].kind == TK_ID and toks[pi + 1].kind == TK_OP and streq(toks[pi + 1].text, ":") {
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let pr = node(E_FINIT); pr.s = eat_id(); eat_op(":"); pr.a = expr(); push(w.b.kids, pr) # widget prop `key: value` (Rule A)
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}
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skipnl()
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if is_op("{") { pi = pi + 1
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while true { skipnl(); if is_op("}") { break }; push(w.kids, parse_widget()) }
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eat_op("}") }
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return w
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}
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fn parse_ui() -> Node {
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pi = pi + 1; let n = node(N_UI); n.s = eat_id(); n.ival = 1 # ival=1 marks the top ui block
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skipnl(); eat_op("{"); skipnl()
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n.a = parse_widget()
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skipnl(); eat_op("}")
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return n
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}
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