Process.spawn/poll/kill/free - non-blocking child processes with no shell: posix_spawn on macOS (process.ll), CreateProcessW with MSVC-quoted arguments and no console window on Windows (process_win.ll), linked only when a program uses Process.*. Http.save_to streams a response body into a file (NSURLSession with a run-time delegate class on macOS, the WinHTTP read loop on Windows); Http.received / Http.expected report progress while it is pending. Freeing a pending request cancels it and parks the slot until the worker has finished. App.window_hide / App.window_show take the game's window off the screen and back without closing it; the run goes on while hidden. Docs, examples, tests and a changeset. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
918 B
918 B
| id | name | category | kind | tokens | sig | tip | order | ns | member |
|---|---|---|---|---|---|---|---|---|---|
| http-received | Http.received | http | namespace-method | Http.received | Http.received(handle) -> int | Body bytes received so far. | 17 | Http | received |
Returns how many bytes of the response body have arrived. For a request given Http.save_to it is updated live while the request is pending — the bytes already written to the file — which is what a progress bar reads. For an ordinary in-memory request it is 0 until the reply lands, then the body length. 0 before Http.send.
program Demo {
var dl: int = 0
handler Bar phase Render {
let got = Http.received(handle: dl)
let all = Http.expected(handle: dl)
if all > 0 { Screen.bar(x: 8, y: 8, width: 200, height: 6, value: got / 1024, max: all / 1024, color: 0x55cc77, back: 0x222222) }
}
}