ludic/selfhost/backend/game
Orkuncakilkaya 57b66bdf47 feat(lang): L4 type checker between parse and emit
selfhost/check/ walks every function, the entry, tests, globals' initializers and
@On listeners with real scopes, and refuses mixed number kinds, text and numbers,
two record types, mismatched slices and fn types, wrong argument counts, wrong
returns and wrong push elements - every mix-up at once, each at its line.
LUDIC_CHECK_REPORT=1 lists them by category. pointer stays untyped (L7's).

What it found is fixed: render3d's HDR scan calling the float-bits extern f_lt
with floats; ludic.shooter's right-stick aim overflowing past half a push;
prof.ludic storing longs in []int; extern arguments now coerced to their
parameters. Text-returning runtime functions say string; Assets.ready says bool.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-24 01:34:49 +03:00
..
emit_collide.ludic refactor(selfhost): reorganise into concern-based subdirectories 2026-08-31 00:26:02 +03:00
emit_ecs.ludic feat(compiler): list literals, typed compound assignment, file:line diagnostics 2026-09-05 01:12:16 +03:00
emit_game.ludic feat(lang): L3 module scope - module, export, friend module 2026-09-24 00:52:12 +03:00
emit_machine.ludic feat(lang): L4 type checker between parse and emit 2026-09-24 01:34:49 +03:00
emit_query.ludic feat(lang): L4 type checker between parse and emit 2026-09-24 01:34:49 +03:00
emit_save.ludic feat(compiler): list literals, typed compound assignment, file:line diagnostics 2026-09-05 01:12:16 +03:00
emit_spawn.ludic feat(lang): float and double types with ordinary operators 2026-09-16 16:13:31 +03:00
emit_ui.ludic feat(compiler): list literals, typed compound assignment, file:line diagnostics 2026-09-05 01:12:16 +03:00
emit_world.ludic feat(compiler): list literals, typed compound assignment, file:line diagnostics 2026-09-05 01:12:16 +03:00