No bake and no new file: the skeleton comes from the skin's parents and rest pose (its own joints and their ancestors - a kit holds several rigs), a clip from anim_read_doc's channels. Built by native/build.sh from the pinned release; the Windows DLL imports KERNEL32 alone and passes there. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
9 lines
701 B
Markdown
9 lines
701 B
Markdown
bump: minor
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type: feature
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**`ludic.anim` carries ozz-animation (0.17.0, MIT) as a native library**, the second package to do
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so after `ludic.physics`. Its skeleton and each clip are built at LOAD from the numbers the package
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already reads - a skin's parents and rest pose, a clip's flattened channels - so there is no bake
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step and no new file. `anim_oz_skel(sk)`, `anim_oz_clip(c)`, `anim_oz_ctx(s)` and
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`anim_oz_sample(ctx, clip, t, rot, pos, n)` are the first step (Maroon Lake's phase 19.1): a sampled
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rotation agrees with `anim_mix` to within 1e-4 a component. `anim_play` is unchanged. The library is
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built by `native/build.sh` from the pinned release, and on Windows it imports KERNEL32 alone.
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